Horror on the Hill: Difference between revisions
No edit summary |
|||
Line 46: | Line 46: | ||
Encumbrance 140 | Encumbrance 140 | ||
===Fruben the Halfling=== | |||
28yrs, 2'11", 60lbs, LG | |||
Str 9 (od: 1-2 bblg: 1%) | |||
Int 8 | |||
Wis 7 (mind: -1) | |||
Dex 13 | |||
Con 13 (ss: 80% rs: 85%) | |||
Chr 12 | |||
HP 2 | |||
AC 7, 5 vs. large (natural 10) | |||
gold 75gp | |||
thac0 melee: 19 | |||
thac0 thrown weapon: 17 (5-10') 18 (11-20') 19 (21-30') | |||
saves: | |||
paralyze/poison/deathray 16 | |||
petrify/polymorph 17 | |||
rods/staves/wands 18 | |||
breath weapons 20 | |||
spells 19 | |||
race abilities: | |||
60' infravision, detect grade/slope 75%, determine direction 50% | |||
105% earned experience | |||
+1 to hit with missile weapons | |||
-2AC vs. large creatures, +1 init | |||
10% chance of being detected in woods/underbrush | |||
66% chance of being detected in normal light with cover, not moving and quiet | |||
equipment: | |||
short sword 1d6 | |||
curved dagger 1d4 | |||
leather vest | |||
backpack | |||
2wk rations | |||
prison tats | |||
lightly encumbered (90') |
Revision as of 21:43, 15 March 2013
A play-by-post game using Douglas Niles' B5 - Horror on the Hill module. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).
Recruitment Thread [1]
Player Characters
Amarinth the Medium
Level: 1
Class: Magic User
Alignment: Neutral
Abilities:
- Str 10
- Int 16 (+10% xp, +2 languages)
- Wis 9
- Dex 10
- Con 9
- Cha 10 (4 followers with morale 7)
Hit Points: 3 (current: 3)
Armor Class: 9
THAC0: 19
Saving Throws
- Death Ray/Poison: 13
- Wands: 14
- Paralysis/Stone: 13
- Dragon Breath: 16
- Rods, Staves, Spells: 15
Miscellany:
Spells 1; Spells known: Read Magic, Charm Person
Gold 30gp
Equipment: Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes
Encumbrance 140
Fruben the Halfling
28yrs, 2'11", 60lbs, LG
Str 9 (od: 1-2 bblg: 1%) Int 8 Wis 7 (mind: -1) Dex 13 Con 13 (ss: 80% rs: 85%) Chr 12
HP 2 AC 7, 5 vs. large (natural 10) gold 75gp thac0 melee: 19 thac0 thrown weapon: 17 (5-10') 18 (11-20') 19 (21-30')
saves: paralyze/poison/deathray 16 petrify/polymorph 17 rods/staves/wands 18 breath weapons 20 spells 19
race abilities: 60' infravision, detect grade/slope 75%, determine direction 50% 105% earned experience +1 to hit with missile weapons -2AC vs. large creatures, +1 init 10% chance of being detected in woods/underbrush 66% chance of being detected in normal light with cover, not moving and quiet
equipment: short sword 1d6 curved dagger 1d4 leather vest backpack 2wk rations prison tats
lightly encumbered (90')