Knuckle Sarnie: Difference between revisions
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backpack - wt 80 | backpack - wt 80 | ||
3 weeks rations | 3 weeks rations | ||
2 torch | |||
1 oil | |||
tinderbox | tinderbox | ||
2 wine skins | 2 wine skins | ||
Revision as of 18:13, 28 March 2013
- Main Page; Keep On The Borderlands
- Combat
- Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.
He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....
Knuckle Sarnie
Class: Halfling
Level: 4 (Hero)
Experience Points: 9151 (+10%)
Total Hit Points: 23
Armor Class: 0(1)
Movement: 9"/Round
Attributes:
Strength 18 +3 melee, open doors, damage with thrown weapons
Intelligence 3
Wisdom 11
Dexterity 13 +1 missiles, -1 armor class, +1 individual initiative
Constitution 11
Charisma 10
Valuables
Coins:
Valuables:
Guild:
gems (50, 50, 500)
gems (50, 50, 50, )
10000 cp
11 pp - wt 11
Equipment
Weapons:
Mace +1 1d6 - wt 30
Hand Axe +1 1d6 - wt 30
Hand axe 1d6 - wt 30
knuckle dusters 1d3 - clubhouse
Headbutt 1d6
Armour:
Plate mail - wt 500
Shield +1 - wt 50
Other:
Camel
two wheeled cart
backpack - wt 80
3 weeks rations
2 torch
1 oil
tinderbox
2 wine skins
rope 50'
iron spikes (12)
small sacks (2)
Holy water x 4
Rope of Climbing
Total Encumbrance: 730
- Main Page; Keep On The Borderlands