Mecha Gundam Stories\Federation: Difference between revisions
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=== RGM-79(G)GM Ground Type === | === RGM-79(G)GM Ground Type === | ||
An attempt to improve the capabilities of the standard GM, it saw a short production run as it was only usable on earth. | |||
*Weapons: 2 | |||
*Armour: 3 | |||
*Technology: 1 | |||
*Speed: 2 | |||
*Bonus Points: 3 | |||
*Weapons | |||
**100mm Machinegun (2, Impact) OR | |||
**180mm Cannon (3, Impact) OR | |||
**Beam Rifle (3, Energy) OR | |||
***Hyper Bazooka (4, Missile) | |||
**Beam Sabre (0, Energy) | |||
*Configurations | |||
**Counter Fire | |||
=== RGM-79(E)GM Space Type === | === RGM-79(E)GM Space Type === | ||
An attempt to improve to provide a cheaper mass production variation of the GM, with a focus on space combat. | |||
*Weapons: 2 | |||
*Armour: 2 | |||
*Technology: 2 | |||
*Speed: 3 | |||
*Bonus Points: 3 | |||
*Weapons | |||
**90mm Machinegun (1, Impact) | |||
**Beam Sabre (0, Energy) | |||
*Configurations | |||
**Booster | |||
=== RGM-79D GM Cold Climate Type === | === RGM-79D GM Cold Climate Type === | ||
An attempt to provide a more agile GM, with the added abiltiy to work far better in a cold climate than a normal GM | |||
*Weapons: 2 | |||
*Armour: 2 | |||
*Technology: 3 | |||
*Speed: 2 | |||
*Bonus Points: 3 | |||
*Weapons | |||
**90mm Machinegun (1, Impact) | |||
**Beam Sabre (0, Energy) | |||
*Configurations | |||
**Flanker | |||
== 10 point == | == 10 point == |
Revision as of 21:47, 22 April 2013
General Purpose Mobile Suits
6 point
RB-79 Ball
The ball was a stopgap measure to make up numbers while, the production of GM's lagged behind needed numbers
- Weapons: 1
- Armour: 1
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- 180mm Recoiless Rifle (4, Impact)
- Configurations
- Flanker
RB-79K Ball Type K
A mid-range support unit, designed to prove covering fire for other Ball units.
- Weapons: 1
- Armour: 1
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- 180mm Quick Fire Cannon (2, Impact)
- Configurations
- Flanker
RB-79N Fisheye
An aquatic variation of the Ball, designed to counter Zeon Aquatic units.
- Weapons: 1
- Armour: 1
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- Long spear launcher(3, Impact)
- Configurations
- Flanker
8 point
RGM-79 GM
The Earths answer to the Zaku II, the GM is the first Earth mass-produced mobile suit.
- Weapons: 2
- Armour: 2
- Technology: 2
- Speed: 2
- Bonus Points: 3
- Weapons
- 90mm Machinegun (1, Impact) OR
- 100mm Machinegun (2, Impact) OR
- 380mm HyperBazooka (3, Impact) OR
- Beam Spraygun (1, Energy)
- Beam Sabre (0, Energy)
- Configurations
- Hot Shot
RGM-79(G)GM Ground Type
An attempt to improve the capabilities of the standard GM, it saw a short production run as it was only usable on earth.
- Weapons: 2
- Armour: 3
- Technology: 1
- Speed: 2
- Bonus Points: 3
- Weapons
- 100mm Machinegun (2, Impact) OR
- 180mm Cannon (3, Impact) OR
- Beam Rifle (3, Energy) OR
- Hyper Bazooka (4, Missile)
- Beam Sabre (0, Energy)
- Configurations
- Counter Fire
RGM-79(E)GM Space Type
An attempt to improve to provide a cheaper mass production variation of the GM, with a focus on space combat.
- Weapons: 2
- Armour: 2
- Technology: 2
- Speed: 3
- Bonus Points: 3
- Weapons
- 90mm Machinegun (1, Impact)
- Beam Sabre (0, Energy)
- Configurations
- Booster
RGM-79D GM Cold Climate Type
An attempt to provide a more agile GM, with the added abiltiy to work far better in a cold climate than a normal GM
- Weapons: 2
- Armour: 2
- Technology: 3
- Speed: 2
- Bonus Points: 3
- Weapons
- 90mm Machinegun (1, Impact)
- Beam Sabre (0, Energy)
- Configurations
- Flanker