SamsRQ6 Chargen: Difference between revisions
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Created page with "I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am. *Are you human? If not, what? *I will give you three sets of rolls for stats. P..." |
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I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am. | I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am. | ||
*Are you human? If not, what? | *Are you human? If not, what? What is your basic idea for the character? | ||
*I will | *Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.) | ||
*I will | **Also note that I will probably reduce the importance of CHA for learning but make CHA-based skills very important in the game. | ||
*You may now pick | **If you really really want a characteristic down to 8, explain why this improves your character. | ||
**If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race. | |||
*Tell me if you are Barbarian, Civilized (preferably) or something else. | |||
*Next, I will give you two sets of rolls for culture, background, parents' profession etc. Pick one of these. | |||
* Add | |||
*You may now pick your profession - you get to spend this set of point twice, once for yours, once for your parents' | |||
*Please get a name asap, so we can sort a character sheet wiki page. | *Please get a name asap, so we can sort a character sheet wiki page. | ||
*You get the Gloranthan +X% for Folk Magic | *You get the Gloranthan +X% for Folk Magic | ||
*When you add skill points to skills, please just stick in +X+Y next to the skill - don't add it up yet. | *When you add skill points to skills, please just stick in +X+Y next to the skill - don't add it up yet. |
Revision as of 13:04, 1 October 2014
I aim chargen to be swift, so that I am less reluctant to off your characters than I normally am.
- Are you human? If not, what? What is your basic idea for the character?
- Allocate 90 points to your attributes, min. 10, max. 18. (Please don't sweat too much over it - if you feel you just need to up your STR a tad to get that damage bonus, note it at the foot of your character sheet and we can see if it happens in play.)
- Also note that I will probably reduce the importance of CHA for learning but make CHA-based skills very important in the game.
- If you really really want a characteristic down to 8, explain why this improves your character.
- If you are non-human, please propose a point-buy setup that is similar to the above yet reflects your race.
- Tell me if you are Barbarian, Civilized (preferably) or something else.
- Next, I will give you two sets of rolls for culture, background, parents' profession etc. Pick one of these.
- Add
- You may now pick your profession - you get to spend this set of point twice, once for yours, once for your parents'
- Please get a name asap, so we can sort a character sheet wiki page.
- You get the Gloranthan +X% for Folk Magic
- When you add skill points to skills, please just stick in +X+Y next to the skill - don't add it up yet.