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==== Xia the Mirthful ==== | ==== Xia the Mirthful ==== | ||
Player: Civil Savage | Player: Civil Savage | ||
Human (Outsider) Barbarian | Human (Outsider) Barbarian | ||
Wild eyes, mighty thews, strange tattoos, scavenger's outfit | Wild eyes, mighty thews, strange tattoos, scavenger's outfit | ||
STR 16 (+2) | *STR 16 (+2) | ||
DEX 13 (+1) | *DEX 13 (+1) | ||
CON 15 (+1) | *CON 15 (+1) | ||
INT 8 (-1) | *INT 8 (-1) | ||
WIS 12 (0) | *WIS 12 (0) | ||
CHA 9 (0) | *CHA 9 (0) | ||
Damage d10 | *Damage d10 | ||
Armor 1 | *Armor 1 | ||
HP 23 | *HP 23 | ||
Alignment: Neutral (Teach someone the ways of your people) | *Alignment: Neutral (Teach someone the ways of your people) | ||
Race: Outsider (Human) (GM asks question at start of each session; answer for XP) | *Race: Outsider (Human) (GM asks question at start of each session; answer for XP) | ||
Moves: | Moves: | ||
Full Plate and Packing Steel (ignore clumsy tag on armor) | *Full Plate and Packing Steel (ignore clumsy tag on armor) | ||
Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher) | *Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher) | ||
* Conquest | ** Conquest | ||
* Fame and glory | ** Fame and glory | ||
The Upper Hand (+1 on last breath rolls; on 7-9 I make offer to death) | *The Upper Hand (+1 on last breath rolls; on 7-9 I make offer to death) | ||
Musclebound (my weapons gain messy and forceful tags) | *Musclebound (my weapons gain messy and forceful tags) | ||
What Are You Waiting For? (can call out challenge to enemies, roll +CON) | *What Are You Waiting For? (can call out challenge to enemies, roll +CON) | ||
Gear (Load=10) | Gear (Load=10) | ||
Dungeon Rations (5 uses, 1 weight) | *Dungeon Rations (5 uses, 1 weight) | ||
Dagger (hand, forceful, messy, 1 weight) | *Dagger (hand, forceful, messy, 1 weight) | ||
Greatsword (2 hands, close, forceful, messy, +1 damage, 2 weight) | *Greatsword (2 hands, close, forceful, messy, +1 damage, 2 weight) | ||
Chainmail (1 armor, 1 weight) | *Chainmail (1 armor, 1 weight) | ||
Token of my travels (TBD) | *Token of my travels (TBD) | ||
Bonds TBD | Bonds TBD | ||
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==== Pox ==== | ==== Pox ==== | ||
Poxy to his friends | Poxy to his friends | ||
Player: Danny_K | Player: Danny_K | ||
Human Thief | Human Thief | ||
Criminal eyes, cropped hair, dark clothes, knobby body. | Criminal eyes, cropped hair, dark clothes, knobby body. | ||
STR 13 (+1) | *STR 13 (+1) | ||
DEX 16 (+2) | *DEX 16 (+2) | ||
CON 15 (+1) | *CON 15 (+1) | ||
INT 12 (0) | *INT 12 (0) | ||
WIS 9 (0) | *WIS 9 (0) | ||
CHA 8 (-1) | *CHA 8 (-1) | ||
Damage d8 | *Damage d8 | ||
Armor | *Armor | ||
HP 21 | *HP 21 | ||
Alignment: Neutral (Avoid detection or infiltrate a location) | *Alignment: Neutral (Avoid detection or infiltrate a location) | ||
Race: Human, from the crappy part of Threshhold. When you spout lore or discern realities about criminal activities, take +1. | *Race: Human, from the crappy part of Threshhold. When you spout lore or discern realities about criminal activities, take +1. | ||
Moves: | Moves: | ||
Trap Expert (Roll + DEX) | *Trap Expert (Roll + DEX) | ||
* Is there a trap here and if so, what activates it? | ** Is there a trap here and if so, what activates it? | ||
* What does the trap do when activated? | ** What does the trap do when activated? | ||
* What else is hidden here? | ** What else is hidden here? | ||
*Tricks of the Trade (Roll+ DEX to disable traps or pick pockets) | |||
Tricks of the Trade (Roll+ DEX to disable traps or pick pockets) | *Backstab (When you attack a defenseless or surprised enemy, deal damage or Roll +DEX) | ||
** You don’t get into melee with them | |||
Backstab (When you attack a defenseless or surprised enemy, deal damage or Roll +DEX) | ** You deal your damage+1d6 | ||
* You don’t get into melee with them | ** You create an advantage, +1 forward to you or an ally acting on it | ||
* You deal your damage+1d6 | ** Reduce their armor by 1 until they repair it | ||
* You create an advantage, +1 forward to you or an ally acting on it | *Flexible Morals | ||
* Reduce their armor by 1 until they repair it | *Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured) | ||
Flexible Morals | |||
Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured) | |||
Gear: | Gear: | ||
Dungeon rations (5 uses, 1 weight) | *Dungeon rations (5 uses, 1 weight) | ||
Leather armor (1 armor, 1 weight) | *Leather armor (1 armor, 1 weight) | ||
3 uses of Bloodweed poison | *3 uses of Bloodweed poison | ||
10 coins. | *10 coins. | ||
Dagger (hand, 1 weight) and short sword (close, 1 weight) | *Dagger (hand, 1 weight) and short sword (close, 1 weight) | ||
Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight) | *Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight) | ||
Adventuring Gear (1 weight) | *Adventuring Gear (1 weight) | ||
Bonds -- | Bonds -- | ||
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==== Castor ==== | ==== Castor ==== | ||
Player: Dorsai | Player: Dorsai | ||
Class: Fighter | Class: Fighter | ||
Race: Human (reroll damage once per battle) | Race: Human (reroll damage once per battle) | ||
Look: Dead eyes, Battered helm, scarred skin, ravaged body | Look: Dead eyes, Battered helm, scarred skin, ravaged body | ||
Stats | Stats | ||
STR: 16 (+2) | *STR: 16 (+2) | ||
DEX: 15 (+1) | *DEX: 15 (+1) | ||
CON: 12 (0) | *CON: 12 (0) | ||
INT: 9 (0) | *INT: 9 (0) | ||
WIS: 13 (+1) | *WIS: 13 (+1) | ||
CHA: 8 (-1) | *CHA: 8 (-1) | ||
HP: 22 | *HP: 22 | ||
Starting Moves: | Starting Moves: | ||
Bend Bars, Lift Gates | *Bend Bars, Lift Gates | ||
Armored | *Armored | ||
Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight) | *Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight) | ||
Alignment: Neutral | *Alignment: Neutral | ||
Gear (Load 28): | Gear (Load 28): | ||
Scale Armor (2 Armor, 3 Weight) | *Scale Armor (2 Armor, 3 Weight) | ||
Shield (1 Armor, 2 Weight) | *Shield (1 Armor, 2 Weight) | ||
Rations (5 uses, 1 Weight) | *Rations (5 uses, 1 Weight) | ||
22 Coins | *22 Coins | ||
Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die. | Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die. | ||
(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty) | (He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty) |
Revision as of 17:17, 10 May 2013
This page will be the home of any campaign information for stuff I'm running.
Games
Active Games
- Empire Ascendant (for Star Wars The Roleplaying Game 1st edition by West End Games)
- Kill Bargle! (for Dungeon World)
Inactive Games
- None
Kill Bargle!
System: Dungeon World
Characters
Xia the Mirthful
Player: Civil Savage
Human (Outsider) Barbarian
Wild eyes, mighty thews, strange tattoos, scavenger's outfit
- STR 16 (+2)
- DEX 13 (+1)
- CON 15 (+1)
- INT 8 (-1)
- WIS 12 (0)
- CHA 9 (0)
- Damage d10
- Armor 1
- HP 23
- Alignment: Neutral (Teach someone the ways of your people)
- Race: Outsider (Human) (GM asks question at start of each session; answer for XP)
Moves:
- Full Plate and Packing Steel (ignore clumsy tag on armor)
- Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher)
- Conquest
- Fame and glory
- The Upper Hand (+1 on last breath rolls; on 7-9 I make offer to death)
- Musclebound (my weapons gain messy and forceful tags)
- What Are You Waiting For? (can call out challenge to enemies, roll +CON)
Gear (Load=10)
- Dungeon Rations (5 uses, 1 weight)
- Dagger (hand, forceful, messy, 1 weight)
- Greatsword (2 hands, close, forceful, messy, +1 damage, 2 weight)
- Chainmail (1 armor, 1 weight)
- Token of my travels (TBD)
Bonds TBD
Xia is a young woman, out on her Journey--a tradition among her people, a time to wander the world and return with stories and wisdom. Xia intends to return with stories of how she won glory by facing great challenges without flinching away in fear.
Aleena was one who welcomed her to this area. While Xia found Aleena's talk of gods somewhat silly, they became friends. She liked to listen to Aleena, and she appreciated that the cleric made her feel respected. She has sworn that Bargle will pay for his crime.
Pox
Poxy to his friends
Player: Danny_K
Human Thief
Criminal eyes, cropped hair, dark clothes, knobby body.
- STR 13 (+1)
- DEX 16 (+2)
- CON 15 (+1)
- INT 12 (0)
- WIS 9 (0)
- CHA 8 (-1)
- Damage d8
- Armor
- HP 21
- Alignment: Neutral (Avoid detection or infiltrate a location)
- Race: Human, from the crappy part of Threshhold. When you spout lore or discern realities about criminal activities, take +1.
Moves:
- Trap Expert (Roll + DEX)
- Is there a trap here and if so, what activates it?
- What does the trap do when activated?
- What else is hidden here?
- Tricks of the Trade (Roll+ DEX to disable traps or pick pockets)
- Backstab (When you attack a defenseless or surprised enemy, deal damage or Roll +DEX)
- You don’t get into melee with them
- You deal your damage+1d6
- You create an advantage, +1 forward to you or an ally acting on it
- Reduce their armor by 1 until they repair it
- Flexible Morals
- Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured)
Gear:
- Dungeon rations (5 uses, 1 weight)
- Leather armor (1 armor, 1 weight)
- 3 uses of Bloodweed poison
- 10 coins.
- Dagger (hand, 1 weight) and short sword (close, 1 weight)
- Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight)
- Adventuring Gear (1 weight)
Bonds --
Motivation: Threshhold's a big town and there's room for more than one kind of thief, but there's no room for a man who won't follow the Brotherhood's rules, and one of the most important rules is "Don't bother the Gods". When Bargle killed Aleena, it brought down the Watch on every thief in Threshhold, and Pox's own brother got clapped in irons. Moreover, Shifter, the secret god of thieves, made it known that this deed displeased Him, and that he would withhold his blessing from every heist and burglary in the city until this crime was avenged. Hence, Pox was deputized to help take Bargle down. If he succeeds, he gets his brother back and the Shifty Brotherhood will accept him as a full initiate. If he doesn't, best stay in the dungeon.
Castor
Player: Dorsai
Class: Fighter
Race: Human (reroll damage once per battle)
Look: Dead eyes, Battered helm, scarred skin, ravaged body
Stats
- STR: 16 (+2)
- DEX: 15 (+1)
- CON: 12 (0)
- INT: 9 (0)
- WIS: 13 (+1)
- CHA: 8 (-1)
- HP: 22
Starting Moves:
- Bend Bars, Lift Gates
- Armored
- Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight)
- Alignment: Neutral
Gear (Load 28):
- Scale Armor (2 Armor, 3 Weight)
- Shield (1 Armor, 2 Weight)
- Rations (5 uses, 1 Weight)
- 22 Coins
Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die.
(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty)