Morituri te salutant: Difference between revisions
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* Write Language: 10% | * Write Language: 10% | ||
=Combat Styles= | ==Combat Styles== | ||
*Note: Unlike most games we will not be using indiviual weapons, but rather Combat Styles. The Styles are; | *Note: Unlike most games we will not be using indiviual weapons, but rather Combat Styles. The Styles are; | ||
** Legionary | ** Legionary | ||
*** Large shield, | *** Large shield, pilum, gladius (short sword), pugio (dagger), hand to hand. Heavy body armour, helmet. | ||
** Gallic/Germanic | ** Gallic/Germanic | ||
*** Large shield, spear, sword or axe, dagger, | *** Large shield, spear, sword or axe, dagger, hand to hand. Heavy body armour, helmet. | ||
** Dacian | ** Dacian | ||
*** Falx, dagger, hand to hand. Helmet. | *** Falx, dagger, hand to hand. Helmet. | ||
Line 100: | Line 100: | ||
*** Medium shield, short sword, bow. | *** Medium shield, short sword, bow. | ||
** Greek | ** Greek | ||
*** Large shield, long spear, sword, dagger, | *** Large shield, long spear, sword, dagger, hand to hand. Heavy body armour, greaves, helmet. | ||
*'''Gladiator combat syles''' | |||
** | ** Murmillo | ||
** | *** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard) | ||
** | ** Retiarius | ||
*** Trident, net, dagger, hand to hand. Manicum (arm guard) | |||
** Samnite | |||
*** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves. | |||
** Secutor | |||
*** Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet (special smooth helmet to avoid being snagged or caught), greaves, manicum (arm guard) | |||
** Thraex | |||
*** Small shield, Sica (short sword), Pugio (dagger), hand to hand. Helmet, greaves. | |||
** Velites | |||
*** Small shield, javelin, gladius (short sword) | |||
* '''Weapons''' | * '''Weapons''' | ||
Line 129: | Line 138: | ||
* Missile weapons | * Missile weapons | ||
** Bow: 10% | ** Bow: 10% | ||
** Javelin: 10% | ** Javelin/Pilum: 10% | ||
** Hurled stone: 25% | ** Hurled stone: 25% | ||
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5% | Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5% |
Revision as of 19:56, 17 May 2013
This is the homepage for ChalkLine's Cthulhu Invictus game played on RPG.net
Dramatis Personae
Player Characters
Non-Player Characters
Maps
House Rules
Character Generation
Characters are generated with the standard Call of Cthulhu - Cthulhu Invictus system and then given the 'gladiator pack' to reflect their recent training.
PC generation is basically as per Call of Cthulhu version 6, with the following changes;
Stats;
- STR: 3D6
- CON: 3D6
- SIZ: 2D6+6
- INT: 2D6+6
- POW: 3D6
- DEX: 3D6
- APP: 3D6
- EDU: 1D6 for slaves, 2D6 educated, 3D6 for specialist
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.
Skill bases percentages;
- Languages:
- Native: INTx5%
- Second: EDUx3%
- Third: EDUx2%
- Fourth: EDUx1%.
- Accounting: 10%
- Animal Handling 10%
- Art 05%
- Bargain: 05%
- Civics 10%
- Climb: 40%
- Conceal: 15%
- Craft
- (Craft default): 5%
- Dodge: DEX x2%
- Drive: 20%
- Empire: 25%
- Fast Talk: 05%
- First Aid: 30%
- Hide: 10%
- Insight: 5%
- Jump: 25%
- Library Use: 10%
- Listen: 25%
- Medicine: 1%
- Natural World: 10%
- Navigate: 10%
- Occult: 10%
- Other Kingdom: 1% (each kingdom is considered seperate)
- Other Language: (See top of list)
- Own Kingdom: 20%
- Own Language: (See top of list)
- Persuade: 15%
- Pilot Boat: 5%
- Potions: 01%
- Repair/Devise: 20%
- Ride: 20%
- Science: 01%
- Architecture:
- Astrology:
- Augury:
- Engineering:
- Geography
- Mathematics:
- Metallurgy:
- Sneak: 10%
- Spot Hidden: 25%
- Status: 15%
- Swim: 25%
- Throw: 25%
- Track: 10%
- Write Language: 10%
Combat Styles
- Note: Unlike most games we will not be using indiviual weapons, but rather Combat Styles. The Styles are;
- Legionary
- Large shield, pilum, gladius (short sword), pugio (dagger), hand to hand. Heavy body armour, helmet.
- Gallic/Germanic
- Large shield, spear, sword or axe, dagger, hand to hand. Heavy body armour, helmet.
- Dacian
- Falx, dagger, hand to hand. Helmet.
- Parthian
- Medium shield, short sword, bow.
- Greek
- Large shield, long spear, sword, dagger, hand to hand. Heavy body armour, greaves, helmet.
- Legionary
- Gladiator combat syles
- Murmillo
- Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves, manicum (arm guard)
- Retiarius
- Trident, net, dagger, hand to hand. Manicum (arm guard)
- Samnite
- Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet, greaves.
- Secutor
- Large shield, Gladius (short sword), Pugio (dagger), hand to hand. Helmet (special smooth helmet to avoid being snagged or caught), greaves, manicum (arm guard)
- Thraex
- Small shield, Sica (short sword), Pugio (dagger), hand to hand. Helmet, greaves.
- Velites
- Small shield, javelin, gladius (short sword)
- Murmillo
- Weapons
- Hand to hand
- Fist: 25%
- Kick: 15%
- Head Butt: 10%
- Grapple: 25%
- Axe
- One Handed Axe/Hammer: 10%
- Two Handed Axe/Hammer: 10%
- Club
- One Handed Club/Mace: 15%
- Two Handed Club/Mace: 15%
- Spear
- One Handed Spear: 5%
- Two Handed Spear: 10%
- Sword
- Dagger/Short Sword: 15%
- One Handed Sword: 10%
- Two Handed Falx: 10%
- Shield
- Shield: 25%
- Missile weapons
- Bow: 10%
- Javelin/Pilum: 10%
- Hurled stone: 25%
Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%