NYSRPG:Abilities: Difference between revisions
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**Firemaking | **Firemaking | ||
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===Social=== | ===Social=== |
Revision as of 19:24, 29 June 2013
In nys, abilities are everything that the character knows, like fighting with a sword or decrypting an arcane glyph, and everything the character is capable to do, like climbing a mountain or balancing on a tightrope.
Abilities can be learnt and further improved as the character gets more experienced.
Ability versus Technique
Techniques are sub-abilities that a character can learn to improve the effect of an ability in a specific situation. Examples: Bow is an ability. Long Range Shooting, Fast Reload and Multi-shot are techniques.
Categories
To make the abilities list easier to write and to read, i'll divide it into the same categories as the challenges.
Combat
- Unarmed
- Brawling
- Grappling
- Striking
- Melee
- Axe/Mace
- Dagger
- Polearm
- Sword
- Two-handed Weapons
- Ranged
- Bolas
- Bow
- Crossbow
- Javelin
- Sling
- Defense
- Block
- Dodge
- Parry
- Spell
- Blessing
- Hex
- Magic Missiles
- Spell Shield
Adventure
- Athletics
- Acrobatics
- Climbing
- Hiking
- Lifting
- Running
- Swimming
- Thievery
- Pickpocket
- Stealth
- Traps
- Survival
- Cooking
- Firemaking
- First Aid
- Tracking
Social
- Persuade
- Argue
- Diplomacy
- Bluff
- Bargain
- Torture
- Interrogation
- Influence
- Seduce
- Leadership
- Soothe
- Provoke
- Intimidation
- Passive
- Empathy
Intellectual
- Occupation
- Artist
- Carpenter
- Cleric
- Jeweler
- Leatherworker
- Lumberjack
- Mason
- Smith
- Knowledge
- Animals
- Arcane
- Heraldry
- Herbs
- Language
- Religion