Ariadne Finch, nee Kendall: Difference between revisions
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{{MMChar| | {{MMChar| | ||
CrewPosition=Ariadne Finch| | CrewPosition=Ariadne Finch| | ||
Image=[[Image:]]| | Image=[[Image:ArFch.jpg|250x250px]]| | ||
First=A Fine March Madness| | First=A Fine March Madness| | ||
Theme= TBD| | Theme= TBD| |
Revision as of 00:08, 11 August 2013
Character Sheet
Note: This campaign uses the Savage Worlds system.
Attributes
(5 + 2 hindrance points)
- Agility: d6
- Smarts: d10
- Spirit: d8
- Strength: d6
- Vigor: d6
Skills
(15 points)
- Knoweldge (Smt): d10
- Investigation (Smt): d10
- Notice (Smt): d10
- Repair (Smt): d8
- Throwing (Agl): d6
- Weird Science (Smt): d10
Hindrances
- Curious (Major): Ariadne cannot resist puzzles and mysteries and feels compelled to find solutions and answers.
- Quirk (Minor): Ariadne is brilliant but distractable.
- Skinny (Minor): Though she's middling tall at 5'-6", she's a skinny little thing. -1 to Toughness.
Edges
- Arcane Background: Weird Science, x2.
- McGyver: Novice, Smarts d6, Repair d6, Notice d8
Notes
Game 05: Ariadne needs to pick up a fighting or other offensive skill. She's tired of being kidnapped.
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