Foxtrot: Difference between revisions

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Created page with " =Attributes= *Str 6 *Dex 7+1##= 8 *End 6 +1##=7 *Int 9 *Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11 *Social 5 -1 (Term 2) *Roll 1d6, add the result to your attributes a..."
 
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*End 6 +1##=7
*End 6 +1##=7
*Int 9
*Int 9
*Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11
*Edu 8 +1##=9 +1 (mustering)=10


*Social 5 -1 (Term 2)
*Social 5 -1 (Term 2)
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*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later.
*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later.


=Background skills from harsh life etc.=
=Final Skills=
*Survival 0
*Engineer 0
*computer 0
*comms 0
*Pilot small craft 2
*Mechanic 1
*Astrogation 1
*Vacc suit 3
*Zero g 2
*Gun combat 1
*Jack of all trades 3
*pilot spacecraft 2
*Trader (Belter)1 (Zone might be better)
 
==Chargen==
=Background skills=
*Survival 0
*Survival 0
*Engineering 0
*Engineering 0
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*Gun combat 1
*Gun combat 1
*Jack of all trades 0 (Rolled-yes!!)
*Jack of all trades 0 (Rolled-yes!!)


*survival yes,  
*survival yes,  
*advancement yes 1## Skill gained: '''zero g +1'''.  
*advancement yes 1## Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1'''
*event (41, using scoundrel splat book)  You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering
*event (41, using scoundrel splat book)  You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next
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*Chose '''Jack of all trades +1'''
*Chose '''Jack of all trades +1'''
*Survive yes##,  
*Survive yes##,  
*Advancement yes. skill gained '''vacc suit+ 1'''
*Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2'''
*Event:Life event table: Accused of crime on board ship soc standing -1
*Event:Life event table: Accused of crime on board ship soc standing -1


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*Chose '''Jack of all trades +1'''
*Chose '''Jack of all trades +1'''
*Survive yes  
*Survive yes  
*Advancement yes##. skill gained '''Pilot small craft+ 1'''
*Advancement yes##. skill gained '''Pilot small craft+ 1''' '''Rank 3''' gained '''Trade 1 belter'''
*Event
*Event
*Pilot small craft 2
*Mechanic 1
*Astrogation 1
*Vacc suit 2
*Zero g 2
*Gun combat 1
*Jack of all trades 2
*Pilot spacecraft 1
*Trade Belter 1


=Term 4 Drifter: Scavenger=
=Term 4 Drifter: Scavenger=
*Chose '''Jack of all trades +1'''
*survive '''No''' mishap 3 arrested
*No advance -
*no event
*Pilot small craft 2
*Mechanic 1
*Astrogation 1
*Vacc suit 2
*Zero g 2
*Gun combat 1
*Jack of all trades 3
*Pilot spacecraft 1
*Trade Belter 1
=Mustering out benefits=
*3+2 Rank
*None
*None
*Weapon
*4000
*+1Edu

Revision as of 14:32, 1 August 2013

Attributes

  • Str 6
  • Dex 7+1##= 8
  • End 6 +1##=7
  • Int 9
  • Edu 8 +1##=9 +1 (mustering)=10
  • Social 5 -1 (Term 2)
  • Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## Used them for two survivals and one advancement roll later.

Final Skills

  • Survival 0
  • Engineer 0
  • computer 0
  • comms 0
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 3
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 3
  • pilot spacecraft 2
  • Trader (Belter)1 (Zone might be better)

Chargen

Background skills

  • Survival 0
  • Engineering 0
  • Comms 0
  • Computer 0

Term 1 Drifter: Scavenger

  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 1
  • Zero g 1
  • Gun combat 1
  • Jack of all trades 0 (Rolled-yes!!)


  • survival yes,
  • advancement yes 1## Skill gained: zero g +1. Rank 1 gained Vacc suit +1
  • event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering

(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next Advancement roll; if you fail, you suffer a –2DM to your next Advancement roll. rolled 9 pilot Skill = spacecraft 1

Term 2 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes##,
  • Advancement yes. skill gained vacc suit+ 1 Rank 2
  • Event:Life event table: Accused of crime on board ship soc standing -1


  • Pilot small craft 1
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 1
  • Pilot spacecraft 1

Term 3 Drifter: Scavenger

  • Chose Jack of all trades +1
  • Survive yes
  • Advancement yes##. skill gained Pilot small craft+ 1 Rank 3 gained Trade 1 belter
  • Event
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 2
  • Pilot spacecraft 1
  • Trade Belter 1

Term 4 Drifter: Scavenger

  • Chose Jack of all trades +1
  • survive No mishap 3 arrested
  • No advance -
  • no event
  • Pilot small craft 2
  • Mechanic 1
  • Astrogation 1
  • Vacc suit 2
  • Zero g 2
  • Gun combat 1
  • Jack of all trades 3
  • Pilot spacecraft 1
  • Trade Belter 1

Mustering out benefits

  • 3+2 Rank
  • None
  • None
  • Weapon
  • 4000
  • +1Edu