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Created page with " =Attributes= *Str 6 *Dex 7+1##= 8 *End 6 +1##=7 *Int 9 *Edu 8 +1##=9 +1 (term 4) +1 Edu (mustering)= 11 *Social 5 -1 (Term 2) *Roll 1d6, add the result to your attributes a..." |
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*End 6 +1##=7 | *End 6 +1##=7 | ||
*Int 9 | *Int 9 | ||
*Edu 8 +1##=9 +1 | *Edu 8 +1##=9 +1 (mustering)=10 | ||
*Social 5 -1 (Term 2) | *Social 5 -1 (Term 2) | ||
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*Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later. | *Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths.''' Rolled a 3##''' Used them for two survivals and one advancement roll later. | ||
=Background skills | =Final Skills= | ||
*Survival 0 | |||
*Engineer 0 | |||
*computer 0 | |||
*comms 0 | |||
*Pilot small craft 2 | |||
*Mechanic 1 | |||
*Astrogation 1 | |||
*Vacc suit 3 | |||
*Zero g 2 | |||
*Gun combat 1 | |||
*Jack of all trades 3 | |||
*pilot spacecraft 2 | |||
*Trader (Belter)1 (Zone might be better) | |||
==Chargen== | |||
=Background skills= | |||
*Survival 0 | *Survival 0 | ||
*Engineering 0 | *Engineering 0 | ||
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*Gun combat 1 | *Gun combat 1 | ||
*Jack of all trades 0 (Rolled-yes!!) | *Jack of all trades 0 (Rolled-yes!!) | ||
*survival yes, | *survival yes, | ||
*advancement yes 1## Skill gained: '''zero g +1'''. | *advancement yes 1## Skill gained: '''zero g +1'''. '''Rank 1''' gained '''Vacc suit +1''' | ||
*event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering | *event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering | ||
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next | (any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next | ||
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*Chose '''Jack of all trades +1''' | *Chose '''Jack of all trades +1''' | ||
*Survive yes##, | *Survive yes##, | ||
*Advancement yes. skill gained '''vacc suit+ 1''' | *Advancement yes. skill gained '''vacc suit+ 1''' '''Rank 2''' | ||
*Event:Life event table: Accused of crime on board ship soc standing -1 | *Event:Life event table: Accused of crime on board ship soc standing -1 | ||
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*Chose '''Jack of all trades +1''' | *Chose '''Jack of all trades +1''' | ||
*Survive yes | *Survive yes | ||
*Advancement yes##. skill gained '''Pilot small craft+ 1''' | *Advancement yes##. skill gained '''Pilot small craft+ 1''' '''Rank 3''' gained '''Trade 1 belter''' | ||
*Event | *Event | ||
*Pilot small craft 2 | |||
*Mechanic 1 | |||
*Astrogation 1 | |||
*Vacc suit 2 | |||
*Zero g 2 | |||
*Gun combat 1 | |||
*Jack of all trades 2 | |||
*Pilot spacecraft 1 | |||
*Trade Belter 1 | |||
=Term 4 Drifter: Scavenger= | =Term 4 Drifter: Scavenger= | ||
*Chose '''Jack of all trades +1''' | |||
*survive '''No''' mishap 3 arrested | |||
*No advance - | |||
*no event | |||
*Pilot small craft 2 | |||
*Mechanic 1 | |||
*Astrogation 1 | |||
*Vacc suit 2 | |||
*Zero g 2 | |||
*Gun combat 1 | |||
*Jack of all trades 3 | |||
*Pilot spacecraft 1 | |||
*Trade Belter 1 | |||
=Mustering out benefits= | |||
*3+2 Rank | |||
*None | |||
*None | |||
*Weapon | |||
*4000 | |||
*+1Edu |
Revision as of 14:32, 1 August 2013
Attributes
- Str 6
- Dex 7+1##= 8
- End 6 +1##=7
- Int 9
- Edu 8 +1##=9 +1 (mustering)=10
- Social 5 -1 (Term 2)
- Roll 1d6, add the result to your attributes anywhere you like, to a maximum of 12 in any single att. Note the amount less than 6 that was rolled — this number will generate bonuses during career paths. Rolled a 3## Used them for two survivals and one advancement roll later.
Final Skills
- Survival 0
- Engineer 0
- computer 0
- comms 0
- Pilot small craft 2
- Mechanic 1
- Astrogation 1
- Vacc suit 3
- Zero g 2
- Gun combat 1
- Jack of all trades 3
- pilot spacecraft 2
- Trader (Belter)1 (Zone might be better)
Chargen
Background skills
- Survival 0
- Engineering 0
- Comms 0
- Computer 0
Term 1 Drifter: Scavenger
- Pilot small craft 1
- Mechanic 1
- Astrogation 1
- Vacc suit 1
- Zero g 1
- Gun combat 1
- Jack of all trades 0 (Rolled-yes!!)
- survival yes,
- advancement yes 1## Skill gained: zero g +1. Rank 1 gained Vacc suit +1
- event (41, using scoundrel splat book) You go undercover to study the defences of a merchant freighter. Gain Mechanic 1, Engineering
(any) 1, Steward 1 or Pilot (any) 1, then roll Deception 8+. If you succeed, gain a +2DM to your next Advancement roll; if you fail, you suffer a –2DM to your next Advancement roll. rolled 9 pilot Skill = spacecraft 1
Term 2 Drifter: Scavenger
- Chose Jack of all trades +1
- Survive yes##,
- Advancement yes. skill gained vacc suit+ 1 Rank 2
- Event:Life event table: Accused of crime on board ship soc standing -1
- Pilot small craft 1
- Mechanic 1
- Astrogation 1
- Vacc suit 2
- Zero g 2
- Gun combat 1
- Jack of all trades 1
- Pilot spacecraft 1
Term 3 Drifter: Scavenger
- Chose Jack of all trades +1
- Survive yes
- Advancement yes##. skill gained Pilot small craft+ 1 Rank 3 gained Trade 1 belter
- Event
- Pilot small craft 2
- Mechanic 1
- Astrogation 1
- Vacc suit 2
- Zero g 2
- Gun combat 1
- Jack of all trades 2
- Pilot spacecraft 1
- Trade Belter 1
Term 4 Drifter: Scavenger
- Chose Jack of all trades +1
- survive No mishap 3 arrested
- No advance -
- no event
- Pilot small craft 2
- Mechanic 1
- Astrogation 1
- Vacc suit 2
- Zero g 2
- Gun combat 1
- Jack of all trades 3
- Pilot spacecraft 1
- Trade Belter 1
Mustering out benefits
- 3+2 Rank
- None
- None
- Weapon
- 4000
- +1Edu