Reynard Marko: Difference between revisions
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'''Equipment:'''<br> | '''Equipment:'''<br> | ||
Ready (7):<br> | |||
Backpack (TL4)<br> | |||
Compad (TL4)<br> | |||
Combat Field Uniform (AC 4; Encumbrance 0; TL4)<br> | |||
Atmofilter (Encumbrance 1; TL4)<br> | |||
Binoculars (Encumbrance 1; TL3)<br> | |||
Void Carbine (1d8+1; Range 100/300; Magazine 10; TL4) plus 20 rounds (Encumbrance 1; TL2)<br> | |||
Spike Thrower (3d6; Range 20/40; Magazine 15; TL4) plus 20 rounds (Encumbrance 1; TL2)<br> | |||
Stowed (14):<br> | |||
Survival kit (Encumbrance 1; TL4)<br> | |||
40 rounds (Encumbrance 2; TL2)<br> | |||
40 meter rope (Encumbrance 1; TL4)<br> | |||
Climbing harness (Encumbrance 1; TL3)<br> | |||
Thermal flarex4 (TL3)<br> | |||
3 Power cells, Type A (Encumbrance 1; TL4)<br> | |||
4 days' rations (Encumbrance 4; TL1)<br> | |||
Ship:<br> | |||
Armored undersuit (AC 7; Encumbrance 0; TL4)<br> | Armored undersuit (AC 7; Encumbrance 0; TL4)<br> | ||
80 rounds (Encumbrance 4; TL2)<br> | |||
16 days' rations (Encumbrance 16; TL1)<br> | |||
Vacc fresher (Encumbrance 1; TL4)<br> | |||
Vacc suit (Encumbrance 2; TL4)<br> | |||
Vacc fresher (Encumbrance 1; TL4) | |||
Vacc suit (Encumbrance 2; TL4) | |||
750 credits<br> | 750 credits<br> | ||
Expenses:<br> | |||
- 250c set aside to upgrade ship<br> | |||
- 1000c Combat Field Uniform (AC 4; Encumbrance 0; TL4)<br> | |||
- 400c Void Carbine <br> | |||
- 50c 100 rounds<br> | |||
- 600c Spike Thrower<br> | |||
- 30c 60 rounds<br> | |||
- 100c Atmofilter<br> | |||
- 20c Binoculars<br> | |||
- 50c Climbing harness<br> | |||
- 100c 20 days' rations<br> | |||
- 40c 40 meter rope<br> | |||
- 60c survival kit<br> | |||
- 20c 4 thermal flares<br> | |||
- 400c Vacc fresher<br> | |||
- 100c Vacc suit<br> | |||
- 30c 3 Power cells, Type A<br> | |||
Revision as of 07:44, 9 August 2013
Name: Reynard Marko
Class: Warrior
Level: 4
XP: 8,020
Homeworld: Far Haven
Background Package: Gunnery Crew
Training Package: Mercenary
Characteristics
Strength 14 (+1)
Intelligence 13 (0)
Dexterity 16 (+1)
Wisdom 8 (0)
Constitution 14 (+1)
Charisma 14 (+1)
Hit Points: 18
Skills:
Athletics 1
Business 0
Combat/Gunnery 1
Combat/Projectile 2
Combat/Unarmed 0
Culture/Criminal 0
Culture/Spacer 0
Computer 0
Perception 0
Stealth 0
Survival 0
Tactics 1
Equipment:
Ready (7):
Backpack (TL4)
Compad (TL4)
Combat Field Uniform (AC 4; Encumbrance 0; TL4)
Atmofilter (Encumbrance 1; TL4)
Binoculars (Encumbrance 1; TL3)
Void Carbine (1d8+1; Range 100/300; Magazine 10; TL4) plus 20 rounds (Encumbrance 1; TL2)
Spike Thrower (3d6; Range 20/40; Magazine 15; TL4) plus 20 rounds (Encumbrance 1; TL2)
Stowed (14):
Survival kit (Encumbrance 1; TL4)
40 rounds (Encumbrance 2; TL2)
40 meter rope (Encumbrance 1; TL4)
Climbing harness (Encumbrance 1; TL3)
Thermal flarex4 (TL3)
3 Power cells, Type A (Encumbrance 1; TL4)
4 days' rations (Encumbrance 4; TL1)
Ship:
Armored undersuit (AC 7; Encumbrance 0; TL4)
80 rounds (Encumbrance 4; TL2)
16 days' rations (Encumbrance 16; TL1)
Vacc fresher (Encumbrance 1; TL4)
Vacc suit (Encumbrance 2; TL4)
750 credits
Expenses:
- 250c set aside to upgrade ship
- 1000c Combat Field Uniform (AC 4; Encumbrance 0; TL4)
- 400c Void Carbine
- 50c 100 rounds
- 600c Spike Thrower
- 30c 60 rounds
- 100c Atmofilter
- 20c Binoculars
- 50c Climbing harness
- 100c 20 days' rations
- 40c 40 meter rope
- 60c survival kit
- 20c 4 thermal flares
- 400c Vacc fresher
- 100c Vacc suit
- 30c 3 Power cells, Type A