Carlos Danger: Difference between revisions
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*Compad (stored) | *Compad (stored) | ||
*Combat Field Uniform (1000 credits)(readied) | *Combat Field Uniform (1000 credits)(readied) | ||
*Monoblade (50 credits)(r) | *Monoblade (50 credits)(dagger-sized)(r) | ||
*Kinesis Wraps (boots/100 credits)(r) | *Kinesis Wraps (boots/100 credits)(r) | ||
*Mag Pistol (400 credits)(r) | *Mag Pistol (400 credits)(r) | ||
Line 71: | Line 71: | ||
===Encumbrance=== | ===Encumbrance=== | ||
*Normal: 6/7 readied, 7/14 stored | *Normal: 6/7 readied, 7/14 stored | ||
===Currently Carried=== | |||
*Encumbrance: 7/7 readied, 6/14 stored | |||
*Vacc suit (Exosuit skill negates penalty, 1 encumbrance) | |||
*Backpack | |||
*Monoblade (r) | |||
*Mag pistol (r) | |||
*3 magazines (r) | |||
*Laser pistol (r) | |||
*3 Type A energy cells (s) | |||
*Grenades (2)(r) | |||
*Grenades (3) (s) | |||
*Glowbug, 5 (s) | |||
*1 day's rations (s) | |||
*Low-light goggles (r) | |||
*Dataslab (s) | |||
*Rope, 20 meters (s) |
Revision as of 18:33, 11 August 2013
Stars_Without_Number: Back_in_Black
Carlos Danger Level 4 Warrior 8020/16040
- Strength 14(+1)
- Intelligence 16 (+1)
- Dexterity 14 (+1)
- Wisdom 16 (+1)
- Constitution 12
- Charisma 16 (+1)
- Attack Bonus:+3
- Hit Points: 17
- AC: 4
- Iniative: 1d8+1
Combat
- Monoblade: +6 to hit/1d8+2
- Kinesis Wraps (Boots): +6 to hit/1d3+2
- Mag Pistol: +5 to hit/2d6
- Plasma Projector: +7 to hit/2d4+1
Saving Throws
- Physical: 10
- Mental: 13
- Evasion: 12
- Tech: 14
- Luck: 11
Background Package
Soldier
- Combat/Projectile 1
- Combat/Unarmed 1
- Culture/World 0
- Tactics 0
Warrior Training Package
Mercenary
- Business 1
- Combat/Energy Weapons 2
- Combat/Primitive 2
- Culture/Spacer 0
- Perception 1
- Tactics 1
- Exosuit 0
Equipment and Cash
- Available Credits: 40
- Armored Undersuit
- Backpack (TL4)
- Compad (stored)
- Combat Field Uniform (1000 credits)(readied)
- Monoblade (50 credits)(dagger-sized)(r)
- Kinesis Wraps (boots/100 credits)(r)
- Mag Pistol (400 credits)(r)
- Laser Pistol (200 credits)(s)
- 6 magazines (60 credits)(s)
- Plasma Projector (400 credits) 2 items of encumbrance (r)
- 6 Type A energy cells (60 credits)(s)
- Glowbug (10, 50 credits)(s)
- Low-light goggles (200 credits)(s)
- Rope, 20 meters (40 credits)(s)
- Vac fresher (400 credits)
- Vac suit (100 credits)
- Dataslab (300 credits)(s)
- Rations, one month (150 credits) (s)
- Grenades (8)(200 credits)(r)
Encumbrance
- Normal: 6/7 readied, 7/14 stored
Currently Carried
- Encumbrance: 7/7 readied, 6/14 stored
- Vacc suit (Exosuit skill negates penalty, 1 encumbrance)
- Backpack
- Monoblade (r)
- Mag pistol (r)
- 3 magazines (r)
- Laser pistol (r)
- 3 Type A energy cells (s)
- Grenades (2)(r)
- Grenades (3) (s)
- Glowbug, 5 (s)
- 1 day's rations (s)
- Low-light goggles (r)
- Dataslab (s)
- Rope, 20 meters (s)