Ariadne Finch, nee Kendall: Difference between revisions
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===='''Notes'''==== | ===='''Notes'''==== | ||
Game 05: Ariadne needs to pick up a fighting or other offensive skill. She's tired of being kidnapped. | Game 05: Ariadne needs to pick up a fighting or other offensive skill. She's tired of being kidnapped ...<br> | ||
Game 07: ... To say nothing of being bespelled asleep.<br> | |||
<br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br> |
Revision as of 04:01, 24 August 2013
Character Sheet
Note: This campaign uses the Savage Worlds system.
Attributes
(5 + 2 hindrance points)
- Agility: d6
- Smarts: d10
- Spirit: d8
- Strength: d6
- Vigor: d6
Skills
(15 points)
- Knoweldge (Smt): d10
- Investigation (Smt): d10
- Notice (Smt): d10
- Repair (Smt): d8
- Throwing (Agl): d6
- Weird Science (Smt): d10
Hindrances
- Curious (Major): Ariadne cannot resist puzzles and mysteries and feels compelled to find solutions and answers.
- Quirk (Minor): Ariadne is brilliant but distractable.
- Skinny (Minor): Though she's middling tall at 5'-6", she's a skinny little thing. -1 to Toughness.
Edges
- Arcane Background: Weird Science, x2.
- McGyver: Novice, Smarts d6, Repair d6, Notice d8
Notes
Game 05: Ariadne needs to pick up a fighting or other offensive skill. She's tired of being kidnapped ...
Game 07: ... To say nothing of being bespelled asleep.
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