Carlos Danger: Difference between revisions
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*Monoblade: +6 to hit/1d8+2 | *Monoblade: +6 to hit/1d8+2 | ||
*Kinesis Wraps (Boots): +6 to hit/1d2+2 | *Kinesis Wraps (Boots): +6 to hit/1d2+2 | ||
*Mag Pistol: +5 to hit/2d6+2/ | *Mag Pistol: +5 to hit/2d6+2/6 of 6 shots remaining | ||
*Plasma Projector: +7 to hit/2d8 | *Plasma Projector: +7 to hit/2d8 | ||
*Laser pistol: +7 to hit/1d6 damage/10 of 10 shots remaining | *Laser pistol: +7 to hit/1d6 damage/10 of 10 shots remaining | ||
*Spike Thrower: +5 to hit/3d8/15 of 15 remaining | |||
===Saving Throws=== | ===Saving Throws=== | ||
Line 53: | Line 54: | ||
===Equipment and Cash=== | ===Equipment and Cash=== | ||
*'''Available Credits:''' | *'''Available Credits:''' 6820 | ||
*Armored Undersuit | *Armored Undersuit | ||
*Backpack (TL4) | *Backpack (TL4) | ||
Line 63: | Line 64: | ||
*Laser Pistol (200 credits)(s) | *Laser Pistol (200 credits)(s) | ||
*6 magazines (60 credits)(s) | *6 magazines (60 credits)(s) | ||
*Plasma Projector (400 credits) 2 items of encumbrance ( | *Plasma Projector (400 credits) 2 items of encumbrance (s) | ||
*6 Type A energy cells (60 credits)(s) | *6 Type A energy cells (60 credits)(s) | ||
*Glowbug (10, 50 credits)(s) | *Glowbug (10, 50 credits)(s) | ||
Line 73: | Line 74: | ||
*Rations, one month (150 credits) (s) | *Rations, one month (150 credits) (s) | ||
*Grenades (8)(200 credits)(r) | *Grenades (8)(200 credits)(r) | ||
*Spike Thrower (1)(600 credits)(r) | |||
*Power Armor (1)(10000)(r) | |||
===Encumbrance=== | ===Encumbrance=== | ||
*Normal: 6/7 readied, 7/14 stored | *Normal: 6/7 readied, 7/14 stored | ||
Line 83: | Line 85: | ||
*Backpack | *Backpack | ||
*Monoblade (r) | *Monoblade (r) | ||
*Mag pistol ( | *Mag pistol (3) | ||
*3 magazines (r) | *3 magazines (r) | ||
* | *Spike thrower (r) | ||
*3 Type A energy cells (s) | *3 Type A energy cells (s) | ||
*Grenades ( | *Grenades (3)(r) | ||
*Grenades (3) (s) | *Grenades (3) (s) | ||
*Glowbug, 5 (s) | *Glowbug, 5 (s) |
Revision as of 16:35, 15 September 2013
Stars_Without_Number: Back_in_Black
- Carlos Danger
Level 4 Warrior 13664/16040
- Strength 14(+1)
- Intelligence 16 (+1)
- Dexterity 14 (+1)
- Wisdom 16 (+1)
- Constitution 12
- Charisma 16 (+1)
- Attack Bonus:+3
- Hit Points: 17
- AC: 4
- Iniative: 1d8+1
- Languages
- English
- Mandarin
- Afrikaans
Combat
- Monoblade: +6 to hit/1d8+2
- Kinesis Wraps (Boots): +6 to hit/1d2+2
- Mag Pistol: +5 to hit/2d6+2/6 of 6 shots remaining
- Plasma Projector: +7 to hit/2d8
- Laser pistol: +7 to hit/1d6 damage/10 of 10 shots remaining
- Spike Thrower: +5 to hit/3d8/15 of 15 remaining
Saving Throws
- Physical: 10
- Mental: 13
- Evasion: 12
- Tech: 14
- Luck: 11
Background Package
Soldier
- Combat/Projectile 1
- Combat/Unarmed 1
- Culture/World 0
- Tactics 0
Warrior Training Package
Mercenary
- Business 1
- Combat/Energy Weapons 2
- Combat/Primitive 2
- Culture/Spacer 0
- Perception 1
- Tactics 1
- Exosuit 0
Equipment and Cash
- Available Credits: 6820
- Armored Undersuit
- Backpack (TL4)
- Compad (stored)
- Combat Field Uniform (1000 credits)(readied)
- Monoblade (50 credits)(dagger-sized)(r)
- Kinesis Wraps (boots/100 credits)(r)
- Mag Pistol (400 credits)(r)
- Laser Pistol (200 credits)(s)
- 6 magazines (60 credits)(s)
- Plasma Projector (400 credits) 2 items of encumbrance (s)
- 6 Type A energy cells (60 credits)(s)
- Glowbug (10, 50 credits)(s)
- Low-light goggles (200 credits)(s)
- Rope, 20 meters (40 credits)(s)
- Vac fresher (400 credits)
- Vac suit (100 credits)
- Dataslab (300 credits)(s)
- Rations, one month (150 credits) (s)
- Grenades (8)(200 credits)(r)
- Spike Thrower (1)(600 credits)(r)
- Power Armor (1)(10000)(r)
Encumbrance
- Normal: 6/7 readied, 7/14 stored
Currently Carried
- "r" stands for readied, "s" for stored
- Encumbrance: 7/7 readied, 6/14 stored
- Vacc suit (Exosuit skill negates penalty, 1 encumbrance)
- Backpack
- Monoblade (r)
- Mag pistol (3)
- 3 magazines (r)
- Spike thrower (r)
- 3 Type A energy cells (s)
- Grenades (3)(r)
- Grenades (3) (s)
- Glowbug, 5 (s)
- 1 day's rations (s)
- Low-light goggles (r)
- Dataslab (s)
- Rope, 20 meters (s)
- Comm pad (s)