Rosalita "Roberta" Cisneros: Difference between revisions
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Created page with "'''Rosarita Cisneros''' Played by 13thapoc [http://www.flickr.com/photos/24813641@N04/9692727884/][http://www.flickr.com/photos/24813641@N04/9766888194/] Alias '''Roberta''..." |
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'''Roberta''' | '''Roberta''' | ||
'''Affiliations''' | |||
'''Solo''' d10, '''Team''' d8, '''Buddy''' d6 | '''Solo''' d10, '''Team''' d8, '''Buddy''' d6 | ||
Revision as of 02:29, 16 September 2013
Rosarita Cisneros
Played by 13thapoc
Alias Roberta
Affiliations
Solo d10, Team d8, Buddy d6
Distinctions
- Protecting the Young Master
- Bloodhound of Florencia
- Unstoppable Force
Power Set
Defending Her Charge(s)
Enhanced Reflexes d8; Enhanced Durability d8; Superhuman Stamina d10; Grenades d10; Firearms d8
- SFX; Take the Shot; Against a single target step up or double the Firearms die. Remove the highest rolling die and add three dice for your total
- SFX: Hail of Bullets; Step up or double Firearms die for one action. Then step back Firearms to 2d6. Activate an opportunity to recover.
- SFX: Knee Capped; Step back the highest die in the attack pool to add a d6 and step up inflicted physical stress.
- SFX: Grenades; Against multiple opponents, for every additional target, add a d6 and keep an additional effect die.
- SFX: Cover Fire; Against multiple opponents, for every additional target, add a d6 and keep a additional effect die.
- Immunity: Unstoppable: Spend 1PP to ignore stress, trauma, or complications from fatigue, physical or mental stress.
- Limit: Gear; Shutdown Firearms or Grenades to gain 1PP. Take an action vs the doom pool to recover.
- Limit: Hidden Past; When part of your past comes to light, step up mental or emotional die to gain 1PP
Acrobatics Expert d8, Combat Master d10, Covert Expert d8, Crime Expert d8, Vehicle Expert d8, Menace Master d10
Milestones
Relentless Hunter
- 1XP; Using a direct, blunt approach to a complicated problem
- 3XP; When you shoot a foe in the arm, leg, or non lethal appendage to get them to stop what they are doing.
- 10XP; When you hunt down a foe tirelessly until they either drop from exhaustion, surrender unconditionally, or turn and fight.
Defending Ones Charge(s)
- 1XP: Using unarmed physical force to defend her charge(s).
- 3XP; Using armed force and taking minor stress to defend ones charges(s).
- 10XP; Taking massive stress of any kind but still protecting your charge(s) at any cost.