PbP:The Journey: Difference between revisions

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===Map===
===Map===
[[File:Journeymap.jpg]]
[[File:Journeymap.jpg]]
===Scarpkep===
The northwestern city. The King's city and seat of the royal court. It sits on a steep cliff guarding one side, and is surrounded by strong walls with a central keep. Irrigated fields surround the city. Currently under the sway of the wizard Sage Akamar.
Approximately 10000 people live in Scarkep and its surroundings. Mostly humans, with some elves, half-elves (mostly human-born), and dwarves. Halflings are rare, and half-orcs nearly unheard of.
The former ruler was well liked by his subjects, and his rule was marked by prosperity and a lack of conflict with other nations. His knights were proficient at keeping monsters from encroaching to closely on civilized lands.
===Rivkep===
The southwestern city. The city where most foreign trade is conducted. It is technically ruled by Knight-Commander Dame Yari, a cousin of the king, but most day to day decisions are made by a mayor and council, elected by the guilds with the assent of Dame Yari.
Approximately 6000 people live in Rivkep at any time, with several hundred of them being travelers passing through for trade.
The Rivkep Patrol keeps watch over the Cold River, which flows nearby, watching for smuggling, collecting taxes, and enforcing tolls.
Dame Yari is, by all accounts, more interested in falconry, horse riding, and tournaments than in governance, but the city does well under her benign neglect.
===Lakkep===
The northeastern city. It serves as a shield against the wilds of the north, but also as a source of food from the fishing fleets on the Gray Lake. Great wagons filled with barrels of live fish travel the Northern Royal Road between Lakkep and Scarpkep. It is ruled by Knight-Commander Sir Havan, another cousin of the king. He maintains a council of advisors, drawn from the different interests within the city, but reserves ultimate authority to himself.
Approximately 4000 people live in Lakkep, not all of them voluntarily. It is a common practice to sentence lawbreakers from across Fourlan to serve aboard the fishing fleets/
A large garrison of soldiers is kept at Lakkep to fend off orcs and other monsters that spill out of the badlands to the south.
Sir Havan is a rather sarcastic individual, who likes to keep his men, and his subjects, a bit off balance at all times. Which doesn't make him particularly popular.
===Farkep===


=Chapters=
=Chapters=
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&p=17308792#post17308792 Chapter 1]===
===[http://forum.rpg.net/showthread.php?706669-13th-Age-The-Journey&p=17308792#post17308792 Chapter 1]===

Revision as of 16:58, 29 October 2013

This is the page for the play-by-post 13th Age game being run by Alice Sara.

Useful Links

Combat Tracker

ESCALATION DIE: 0

Name Initiative HP AC PD MD Recoveries Encounters Used Dailies Used Ongoing Effects Notes
Alanna /+5 33/33 19 14 10 9/9
Dama /+8 21/21 14 14 13 8/8
Firrow /+4 21/21 17 14 13 8/8
Rangor /+7 30/30 16 15 11 8/8
Razor /+4 33/33 18 14 11 9/9

Player Characters

Non-Player Characters

  • Sage Akamar: Former court wizard of the Kingdom of Fourlan. Returned from banishment and killed the king.
  • Ser Jobun: King's Steward and father of Mirana the maid.
  • Mirana: Maid to Princess Arita, and also her body double.
  • Princess Arita: Second child of the deceased king of Fourlan.
  • Prince Kyton: Oldest child of the deceased king of Fourlan, and heir apparent.

Places

Kingdom of Fourlan

Map

Scarpkep

The northwestern city. The King's city and seat of the royal court. It sits on a steep cliff guarding one side, and is surrounded by strong walls with a central keep. Irrigated fields surround the city. Currently under the sway of the wizard Sage Akamar.

Approximately 10000 people live in Scarkep and its surroundings. Mostly humans, with some elves, half-elves (mostly human-born), and dwarves. Halflings are rare, and half-orcs nearly unheard of.

The former ruler was well liked by his subjects, and his rule was marked by prosperity and a lack of conflict with other nations. His knights were proficient at keeping monsters from encroaching to closely on civilized lands.

Rivkep

The southwestern city. The city where most foreign trade is conducted. It is technically ruled by Knight-Commander Dame Yari, a cousin of the king, but most day to day decisions are made by a mayor and council, elected by the guilds with the assent of Dame Yari.

Approximately 6000 people live in Rivkep at any time, with several hundred of them being travelers passing through for trade.

The Rivkep Patrol keeps watch over the Cold River, which flows nearby, watching for smuggling, collecting taxes, and enforcing tolls.

Dame Yari is, by all accounts, more interested in falconry, horse riding, and tournaments than in governance, but the city does well under her benign neglect.

Lakkep

The northeastern city. It serves as a shield against the wilds of the north, but also as a source of food from the fishing fleets on the Gray Lake. Great wagons filled with barrels of live fish travel the Northern Royal Road between Lakkep and Scarpkep. It is ruled by Knight-Commander Sir Havan, another cousin of the king. He maintains a council of advisors, drawn from the different interests within the city, but reserves ultimate authority to himself.

Approximately 4000 people live in Lakkep, not all of them voluntarily. It is a common practice to sentence lawbreakers from across Fourlan to serve aboard the fishing fleets/

A large garrison of soldiers is kept at Lakkep to fend off orcs and other monsters that spill out of the badlands to the south.

Sir Havan is a rather sarcastic individual, who likes to keep his men, and his subjects, a bit off balance at all times. Which doesn't make him particularly popular.

Farkep

Chapters

Chapter 1