Difference between revisions of "Optal"
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− | Optal, level 11 | + | '''Optal''', level 11<br> |
− | Warforged, Fighter, Polearm Master | + | '''Warforged, Fighter, Polearm Master'''<br> |
− | Fighter: Combat Superiority | + | Fighter: Combat Superiority<br> |
− | Fighter Talents: Tempest Technique | + | Fighter Talents: Tempest Technique<br> |
− | Background: Incomplete Creation (+2 to Endurance) | + | Background: Incomplete Creation (+2 to Endurance)<br> |
FINAL ABILITY SCORES | FINAL ABILITY SCORES | ||
+ | |||
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9. | Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9. | ||
STARTING ABILITY SCORES | STARTING ABILITY SCORES | ||
+ | |||
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8. | Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8. | ||
− | AC: | + | *AC: 27 Fort: 25 Reflex: 21 Will: 22 |
− | HP: 91 Surges: 12 Surge Value: 22 | + | *HP: 91 Surges: 12 Surge Value: 22 |
TRAINED SKILLS | TRAINED SKILLS | ||
+ | |||
Intimidate +11, Endurance +17, Athletics +15 | Intimidate +11, Endurance +17, Athletics +15 | ||
UNTRAINED SKILLS | UNTRAINED SKILLS | ||
+ | |||
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8 | Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8 | ||
FEATS | FEATS | ||
− | Level 1: Spiked Chain Training | + | |
− | Level 2: Dragging Flail | + | *Level 1: Spiked Chain Training |
− | Level 4: Spiked Chain Novice | + | *Level 2: Dragging Flail |
− | Level 6: Two-Weapon Fighting | + | *Level 4: Spiked Chain Novice |
− | Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11) | + | *Level 6: Two-Weapon Fighting |
− | Level 10: Spiked Chain Specialist | + | *Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11) |
− | Feat User Choice: Paragon Defenses | + | *Level 10: Spiked Chain Specialist |
− | Feat User Choice: Weapon Expertise (Flail) | + | *Level 11: Lashing Flail |
− | + | *Tempest Technique: Two Weapon Defense | |
+ | *Feat User Choice: Paragon Defenses | ||
+ | *Feat User Choice: Weapon Expertise (Flail) | ||
+ | |||
POWERS | POWERS | ||
− | Fighter at-will 1: Knockdown Assault | + | |
− | Fighter at-will 1: Footwork Lure | + | *Fighter at-will 1: Knockdown Assault |
− | Martial Versatility: Come and Get It | + | *Fighter at-will 1: Footwork Lure |
− | Fighter encounter 1: Serpent's Coil | + | *Martial Versatility: Come and Get It |
− | Fighter daily 1: Unstoppable Advance | + | *Fighter encounter 1: Serpent's Coil |
− | Fighter utility 2: Forceful Drag | + | *Fighter daily 1: Unstoppable Advance |
− | Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice) | + | *Fighter utility 2: Forceful Drag |
− | Fighter daily 5: Hounding Longarm | + | *Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice) |
− | Fighter utility 6: Rock Steady | + | *Fighter daily 5: Hounding Longarm |
− | Fighter encounter 7: Not So Fast | + | *Fighter utility 6: Rock Steady |
− | Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist) | + | *Fighter encounter 7: Not So Fast |
− | Fighter utility 10: Reactive Surge | + | *Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist) |
+ | *Fighter utility 10: Reactive Surge | ||
ITEMS | ITEMS | ||
− | Staggering Spiked chain +3 | + | |
− | + | ||
+ | Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3 |
Latest revision as of 05:35, 12 November 2013
Optal, level 11
Warforged, Fighter, Polearm Master
Fighter: Combat Superiority
Fighter Talents: Tempest Technique
Background: Incomplete Creation (+2 to Endurance)
FINAL ABILITY SCORES
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.
- AC: 27 Fort: 25 Reflex: 21 Will: 22
- HP: 91 Surges: 12 Surge Value: 22
TRAINED SKILLS
Intimidate +11, Endurance +17, Athletics +15
UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8
FEATS
- Level 1: Spiked Chain Training
- Level 2: Dragging Flail
- Level 4: Spiked Chain Novice
- Level 6: Two-Weapon Fighting
- Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
- Level 10: Spiked Chain Specialist
- Level 11: Lashing Flail
- Tempest Technique: Two Weapon Defense
- Feat User Choice: Paragon Defenses
- Feat User Choice: Weapon Expertise (Flail)
POWERS
- Fighter at-will 1: Knockdown Assault
- Fighter at-will 1: Footwork Lure
- Martial Versatility: Come and Get It
- Fighter encounter 1: Serpent's Coil
- Fighter daily 1: Unstoppable Advance
- Fighter utility 2: Forceful Drag
- Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
- Fighter daily 5: Hounding Longarm
- Fighter utility 6: Rock Steady
- Fighter encounter 7: Not So Fast
- Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
- Fighter utility 10: Reactive Surge
ITEMS
Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3