User:Alice Sara: Difference between revisions
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*'''Move/Dash:''' 11m/22m | *'''Move/Dash:''' 11m/22m | ||
*'''Base Encroachment:''' 33 | *'''Base Encroachment:''' 33 | ||
**'''Current | **'''Current Encroach:''' 33 | ||
*'''Stock Points:''' 8 | *'''Stock Points:''' 8 | ||
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Revision as of 01:42, 18 January 2014
Game Notes
MMUP
Encryption
- Keyed Vigenere
all the world is muken the three truths lead to the distant shore
Corrupted Seeds
- Mitsuko 13
NPC MGs
- Kirika
Element: Obsession Power: Pinions Magical Weapon: Black Feathers Magical Effects: Healing Touch, Magical Strike Finisher: Binding Attack(F) Pinion Nails
Normal Attributes: Sharp 7, Cool 6, Aggro 5, Social 3 Magical Attributes: Fury 7, Heart 6, Magic 5 Resolve: 18 XP: 5/6 Advances: 1-Heart+1
- Suzume
Element: Hope Power: Million to One Magical Weapon: M82A3 Semiautomatic Sniper Rifle Magical Effects: Regeneration, Double Action Finisher: Precise Attack(H) "Lucky Shot"
Normal Attributes: Sharp 7, Cool 5, Aggro 3, Social 6 Magical Attributes: Heart 9, Fury 5, Magic 4 Resolve: 18 XP: 0/0
- Pink-chan/Akasuki
Element: Cuteness Power: Raging Heart Magic Weapon: Toy Masamune Magic Effect: Healing Touch, Magic Shield Finisher: Barrage Attack (H) "Kawaiidiscope", Powerful Attack (H) "Heartbreaker"
Normal Attributes: Cool 6, Aggro 7, Sharp 5, Social 3 Magical Attributes: Heart 9, Fury 4, Magic 5 Resolve: 18 XP: 5/8 Advances: 1-Finisher
- Onegai-san/Mitsuko
Element: Oblivion Power: Gate of the Garden Magic Weapon: Magic Wand/Scythe "All Fiction" Magic Effect: Healing Touch "Nothing Happened!", Regeneration, "No Effect!" Finisher: Binding Attack (M) "Nowhere to Go!", Powerful Attack (H) "Nothing Exists!" Curse Power: Mu
Normal Attributes: Cool 9, Sharp 7, Social 6, Agro 3 Magical Attributes: Magic 9, Heart 8, Fury 5 Resolve: 22 XP: 50/50 Advances: 1-+1 Cool, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve 2-+1 Cool, 2-+1 Social, 2-+1 Heart, 2-+1 Fury
- Frost Flower/Souka
Element: Ice Power: Stasis Magic Weapon: Sword of the North Wind Magic Effect: Magic Shield "Glacial Shield", Magical Strike, "Frost Bite" Finisher: Binding Attack (M) "Freeze Solid", Powerful Attack (M) "Absolute Zero" Curse Power: Convenient Thing
Normal Attributes: Cool 3, Sharp 7, Social 9, Agro 6 Magical Attributes: Magic 9, Heart 8, Fury 5 Resolve: 22 XP: 50/50 Advances: 1-+1 Social, 1-+1 Sharp, 1-+1 Magic, 1-+1 Heart. 1-+Finisher, 1-+4 Resolve 2-+1 Social, 2-+1 Agro, 2-+1 Heart, 2-+1 Fury
Asura
- Rules
- Overcharge
- Asura can not voluntarily take Overcharge, nor do not accumulate Overcharge.
- Asura may take Overcharge from other people and use it as Overcharge for their own purposes, such as using Finishers, Magic Effects, or boosting rolls. They may do this in reaction to another person's action as soon as Overcharge occurs (and in fact must, with Youma, since Youma don't accumulate Overcharge).
- Asura may store Overcharge up to 1/2 their highest Magical Attribute (round up).
- Chaos Charge
- If an external event creates Overcharge (usually Youma with the Overcharge Radiation ability), and the Asura was not directly responsible for the event, the Asura may absorb up to the total of their Magical Attributes and store it as Chaos Charge.
- An Asura may convert 2 points of Overcharge into 1 point of Chaos Charge
- An Asura may convert 2 points of Chaos Charge into 1 point of Overcharge
- Chaos Charge may be required to use certain Curse Powers.
- 1 point of Chaos Charge may be used to recover 1d6+3 Resolve
- 1 point of Chaos Charge may be used to create an Oblivion Seed (or Corrupted Seed if the Asura's Curse Power allows).
- Chaos Charge may be used to increase either the Power Level or Magical Girl Number of a Youma, costing 1 point rank of increased value (going from PL2 to PL3 costs 3 Chaos Charge, for example).
- 2 Chaos Charge may be spent to allow the Asura to use any Finisher or Effect once. They still need to pay the usual Overcharge costs as well.
- Resolve
- Asura have Resolve equal to their base as if they were Magical Girls, plus the sum of their Magical Attributes.
- Nature
- Effects that specify Magical Girls or Youma do not effect Asura.
- Asura may not make Wishes or Curses.
- Asura always have a Curse Power, even if they were never a Witch. If they had a Wish power before becoming an Asura, it becomes a Curse Power, there is no option to keep their former power.
- Asura can not be altered by the World or its Agent.
- Overcharge
- Nadie/Asura Zero
Element: Narrative Power: Speed of Plot Magic Weapon: Six-Shooters Magic Effect: Swift Action, Double Action, Healing Touch, Magical Boost (Fury), Magic Shield, Magic Strike, Regeneration Finisher: Barrage Attack (F) 30 Pieces, Binding Attack (F) Four Nails, Debilitating Attack (F) Bloody Spear, Piercing Attack (F) Golgotha Tree, Powerful Attack (F) Iscariot Bullet, Precise Attack (F) Marked for Death Curse Power: Original Sin
Normal Attributes: Cool 11, Agro 10, Sharp 9, Social 7 Magical Attributes: Magic 11, Fury 13, Heart 9 Resolve: 79 XP: 250/250 Advances: 50
Active Youma
- Seiryuu
PL 4 MG 2 Resolve: 22
Fury: 10 Magic: 8 Heart: 5
Strong/Weak: None Base damage 1d6+1 Oblivion Seeds: 2 PP: 8/3
Boss: Burst Attack (1PP) Special: Elemental Resistance: Wood, Minion Creation (1PP)
- Suzaku
PL 4 MG 2 Resolve: 22
Heart: 10 Fury: 8 Magic: 5
Strong/Weak: None Base damage 1d6+1 Oblivion Seeds: 2 PP: 8/3
Boss: Burst Attack (1PP) Special: Debilitating Attack (1PP), Elemental Resistance: Fire
- Byakko
PL 4 MG 2 Resolve: 22
Fury: 10 Heart: 8 Magic: 5
Strong/Weak: None Base damage 1d6+1 Oblivion Seeds: 2 PP: 8/3
Boss: Backlash Special: Binding Attack (2PP), Elemental Resistance: Metal
- Genbu
PL 4 MG 2 Resolve: 22
Magic: 10 Heart: 8 Fury: 5
Strong/Weak: None Base damage 1d6+1 Oblivion Seeds: 2 PP: 8/3
Boss: Backlash Special: Block (1PP/), Elemental Resistance: Water
MaShouRo Notes
Soundtracks
I can't break away
NPCS
- Kanzoutsukamu
A Familiar that empowers Mahou Shoujos. Black, short hair, with yellow eyes. 'Sleeper Beneath the Waves that Dreams of Dreams Beyond Death'
- Honkukikaori
A Familiar, but opposed to Kanzoutsukamu. It speaks with contempt and an insulting tone. Fluffy gray with blue eyes. 'Weaver in the Darkness that Spins Webs Between Worlds' It's responsible for the existence of Maou Shoujos.
- Sonokouhanyomogi
A Familiar, it seems to be junior to Kanzoustukamu. It speaks politely, but nervously. 'Unspeakable Sovereign Clad in Raiments of Gold' Short white hair, purple eyes.
- Glory
Bubbleheaded blond american reporter for the LA Times, in Ro on assignment. Actually a cover. She's actually an agent for Sapientes Gladio, a secret society trying to awaken the creatures they consider gods. She's not actually American, but rather an ex-East German Stasi agent.
- Abrego
Cousin of the Abrego from the show. A lifetime #2, he has no ambition to rise higher and risk his neck. Currently managing the Colombian cartels operations in Ro while is cousin is back in Colombia being debriefed
- Zhao Jun
Evil Maou Shoujo from the PRC. Not empowered by Kanz. Fanatically loyal to the Party. In Ro to cause chaos and disrupt the stable equilibrium between Bala and Chang, to create a vacuum that the PRC can fill giving it a pipeline into the occult
- John Carpenter
CIA agent acting as a mole within the NSA. The NSA is trying to supplant the CIA supported Church. JC piggybacked on their operation as a way to smuggle in a summoning tome to the Church. The Church is trying to add occult weapons to their business portfolio. He's also a member of Sapientes Gladio.
- Akara Amattayakul
Small time independent smuggler/pirate/hitman/oddjobs
- Guillaume Le Pen
Vietnamese, but non-Asian, descended from the French colonizers. Works for Huy Tran. Primary contact between Zhao Jun and Huy Tran.
- Huy Tran
Small time Vietnamese pirate, being used by the PRC in its plot to destabilize Ro
Places
- Goat House
Colombian restaurant, Abrego's HQ
- Just in Time Curry House
Janjai's restaurant. Riri works there.
- La Colonial
French cuisine nightclub/restaurant. Somchai works there.
- The Nameless Restaurant
A restaurant that lost its sign long ago. Good food, and a favorite of locals who know to find it.
The Journey: Notes
- Alanna failed the test to pick out good equipment. Fail Forward The clothes are fine for their purpose, but have a faint but distinctive odor that makes Mirana easier to track by scent.
- Razor failed the test to notice the watch-crows. Fail Forward He did notice them, but they noticed him noticing them.
Double Cross
Satou Yui
Basic Data
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Observed Powers
Power | Syndrome | Level/Max | Timing | Skill | Difficulty | Target | Range | Encroach | Restrict | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Warding | Common | 1/1 | Auto | - | Auto | Scene | View | 0 | - | All non-Overeds in scene become Extras. Overeds sense use of Warding. |
Resurrect | Common | 1/3 | Auto | - | Auto | Self | Close | HP | <100% | Incapacitated or Scene ends. Heal (LV)D HP. |
Concentrate: Chimera | Common/Chimera | 1/3 | Major | Syndrome | - | - | - | 2 | - | Any check that uses this power gains -(LV) Critical Value bonus (min 7). |
Reaming Claw | Chimera | 1/10 | Minor | - | Auto | Self | Close | 3 | - | For the duration of the scene, user's fists become Type Melee Skill Melee Acc 0 Atk Power +[LV+8] Guard 1 Range Close. |
Dragon Scales | Chimera | 2/2 | Reaction | - | Auto | Self | Close | 3 | - | In exchange for taking an attack, gain +[LV x 10] [Armor] stat bonus vs the attack, cumulative with equipped armor. May not be combined with other powers. |
Irresistible Words | Solaris | 2/5 | Major | Negotiation | Opposed | Self | View | 2 | - | Make a ranged attack; if it hits, for the duration of the scene, the target will take a -[LV] dice penalty toward all checks. |