Savage Worlds Accursed CharacterGerhardt: Difference between revisions
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3 of 3 Bennies (Soak a Wound, remove Shaken) | 3 of 3 Bennies (Soak a Wound, remove Shaken) | ||
'''Experience Points:''' 0 |
Revision as of 17:16, 2 February 2014
Gerhardt Reiniger
Dhampir (Valkenholm); Novice (0 XP); Male
Racial Package: +2 Charisma, d6 starting Agility, d6 starting Notice, Low Light Vision, +4 damage from wooden weapons, Blood Witch Banes attack a Dhampir first, Habit (Minor, Drink fresh blood when it is available) - Spirit roll at -1 to resist
Agility d8; Smarts d6; Spirit d6; Strength d6; Vigor d6
Charisma +4; Pace 7; Parry 7; Toughness 8 (3); Power Points: 10
Stage 1 Acceptance: +1 Pace, -1 to all rolls while in sunlight
Athletics d4
Fighting d8
Gambling d4
Guts d6
Knowledge (Chemistry) d4
Notice d6
Persuasion d4
Riding d4
Shooting d6
Streetwise d4
Witchcraft d6
Spells
"Ifrit's Ruin" - (Bolt); elemental trapping: Fire - when cast, golden/red, molten flames lick up and down Gerhardt's extended arms, as though it is alive and leaps toward any target at his command
"Blessed/Cursed Mark of Xidar" - (Boost/Lower Trait); trapping: "Blessed" - Gilded light settles upon the target; "Cursed" - Sickly green, foul energies dance mockingly around target
Equipment
Reinforced Greatcoat - Armor +3, covers T, L, A
Rapier - STR(d6)+d4; Parry +1
Flintlock Pistol - 5/10/20; 2d6+1; RoF 1; 2 actions to reload
Dagger - 3/6/12; STR(d6)+d4; RoF 1
A pure, white scarf symbolizing status as a White Witch
Six shot packets
2 weeks of food and water
Assorted adventuring gear
Hindrances: Heroic (Major), Vengeful (Minor), Vow (Minor, Destroy the Witches)
Edges: Attractive, Arcane Background: Witchcraft
1 of 3 Wounds before Incapacitation
0 of 2 Fatigue Levels before Incapacitation
3 of 3 Bennies (Soak a Wound, remove Shaken)
Experience Points: 0