Savage Worlds Accursed CharacterTuyu-Khemet: Difference between revisions
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Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots | Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots | ||
Agility d6; | Agility d6; | ||
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Spirit d4; | Spirit d4; | ||
Strength d6; | Strength d6; | ||
Vigor d6 | Vigor d6 | ||
Charisma -2; | Charisma: -2; | ||
Parry 5; | Parry: 5; | ||
Toughness 7 (2); | Toughness: 7 (2); | ||
Power Points: 7/10; | Power Points: 7/10; | ||
Personal Resource Die: d6 | Personal Resource Die: d6 | ||
Alchemy [Smarts] d4 | Alchemy [Smarts] d4 | ||
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Tracking [Smarts] d4 | Tracking [Smarts] d4 | ||
'''Powers''' | '''Powers''' | ||
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Wall Walker: Walk across walls, ceilings, and other solid surfaces | Wall Walker: Walk across walls, ceilings, and other solid surfaces | ||
'''Equipment''' | '''Equipment''' | ||
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1 potion of Transmute Weapon | 1 potion of Transmute Weapon | ||
'''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles) | '''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles) | ||
'''Edges:''' Arcane Background: Alchemy, Danger Sense | '''Edges:''' Arcane Background: Alchemy, Danger Sense | ||
0 of 3 Wounds | 0 of 3 Wounds |
Revision as of 19:14, 2 February 2014
Tuyu-Khemet
Mummy (Hyphrates); Novice (0 XP); Female
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
Agility d6;
Smarts d8;
Spirit d4;
Strength d6;
Vigor d6
Charisma: -2;
Parry: 5;
Toughness: 7 (2);
Power Points: 7/10;
Personal Resource Die: d6
Alchemy [Smarts] d4
Athletics [Agility] d6
Fighting [Agility] d6
Healing [Smarts] d6
Guts [Spirit] d4
Intimidation [Spirit] d4
Notice [Smarts] d6
Persuasion [Spirit] d4
Survival [Smarts] d4
Taunt [Smarts] d4
Tracking [Smarts] d4
Powers
Armor: +2 Armor on a success, +4 Armor on a raise
Transmute Weapon: Transmute a weapon to manifest a bane's weaknesses
Wall Walker: Walk across walls, ceilings, and other solid surfaces
Equipment
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1
Tailored Clothing
Assorted adventuring gear
1 potion of Transmute Weapon
Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor), Phobia (Minor, Reptiles)
Edges: Arcane Background: Alchemy, Danger Sense
0 of 3 Wounds
0 of 2 Fatigue Levels
3 of 3 Bennies (Soak Wounds, remove Shaken)