Dungeons&D6:Mage: Difference between revisions

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[[Dungeons%26D6s:Main_Page|Main Page]]
[[Dungeons%26D6s:Main_Page|Main Page]]
Mages are part of the rare breed of people in the world who can command and shape magical forces.  They start with command of a single magical ability.  With time and experience, they will gain mastery of more magical abilities and more complex abilities.
'''Spells:'''  A character can cast a number of spells per day equal to the character's level.  To cast a spell, the player rolls 2d6 + Magical Bonus - Spell Complexity.  A roll of 9+ results in the spell going of immediately.  A roll of 7-8 results in the spell going of 1 Round or Turn (depending on spell) later.  An disruption of the casting process for delayed spells, results in the spell being lost.  Failed rolls are lost.  A roll of 13+ allows the spell to go off and to not cast the mage a casting attempt.
'''Spells Known:'''  Characters start knowing a single spell of Complexity 1.  Each level allows the character to gain mastery of an addition spell.  A character may never know more spells than their Intelligence score.  Once a spell is know, it may never be unlearned or replaced.
{| border="1" cellpadding="2"
!width="50"|Levels
!width="150"| Title
!width="50"|Experience Points
!width="50"| Hit Dice
!width="50"| Combat Bonus
!width="50"| Magic Bonus
!width="250"| Spells Known
|-
|'''1''' || '''Medium''' || '''0''' || '''1d6''' || '''+0''' ||  '''+1''' || 1 - - - - -
|-
|'''2''' || '''Seer''' || '''250''' || '''1d6''' || '''+0''' ||  '''+1''' || 2 - - - - -
|-
|'''3''' || '''Conjurer''' || '''500''' || '''1d6''' || '''+0''' ||  '''+1''' || 2 1 - - - -
|-
|'''4''' || '''Theurgist''' || '''1000''' || '''2d6''' || '''+0''' ||  '''+2''' || 2 2 - - - -
|-
|'''5''' || '''Thaumaturgist''' || '''2000''' || '''2d6''' || '''+0''' ||    '''+2''' || 2 2 1 - - -
|-
|'''6''' || '''Magician''' || '''4000''' || '''2d6''' || '''+1''' ||  '''+2''' || 3 2 2 - - -
|-
|'''7''' || '''Enchanter''' || '''8000''' || '''3d6''' || '''+1''' ||    '''+3''' || 3 2 2 1 - -
|-
|'''8''' || '''Warlock''' || '''16000''' || '''3d6''' || '''+1''' ||    '''+3''' || 3 2 2 2 - -
|-
|'''9''' || '''Sorceror''' || '''32000''' || '''3d6''' || '''+1''' ||    '''+3''' || 3 3 2 2 1 -
|-
|'''10''' || '''Necromancer''' || '''64000''' || '''4d6''' || '''+1''' ||    '''+4''' || 3 3 2 2 2 -
|-
|'''11''' || '''Wizard''' || '''120000''' || '''4d6''' || '''+2''' ||  '''+4''' || 4 3 2 2 2 1
|-
|'''12''' || '''Wizard''' || '''240000''' || '''4d6''' || '''+2''' ||  '''+4''' || 4 3 2 2 2 2
|-
|'''13''' || '''Wizard''' || '''480000''' || '''4d6+1''' || '''+2''' ||  '''+5''' || 4 4 2 2 2 2
|-
|'''14''' || '''Wizard''' || '''960000''' || '''4d6+1''' || '''+2''' ||  '''+5''' || 4 4 3 2 2 2
|-
|'''15''' || '''Wizard''' || '''1800000''' || '''4d6+1''' || '''+2''' ||  '''+5''' || 4 4 3 3 2 2
|-
|}

Revision as of 05:51, 17 February 2014

Main Page

Mages are part of the rare breed of people in the world who can command and shape magical forces. They start with command of a single magical ability. With time and experience, they will gain mastery of more magical abilities and more complex abilities.

Spells: A character can cast a number of spells per day equal to the character's level. To cast a spell, the player rolls 2d6 + Magical Bonus - Spell Complexity. A roll of 9+ results in the spell going of immediately. A roll of 7-8 results in the spell going of 1 Round or Turn (depending on spell) later. An disruption of the casting process for delayed spells, results in the spell being lost. Failed rolls are lost. A roll of 13+ allows the spell to go off and to not cast the mage a casting attempt.

Spells Known: Characters start knowing a single spell of Complexity 1. Each level allows the character to gain mastery of an addition spell. A character may never know more spells than their Intelligence score. Once a spell is know, it may never be unlearned or replaced.

Levels Title Experience Points Hit Dice Combat Bonus Magic Bonus Spells Known
1 Medium 0 1d6 +0 +1 1 - - - - -
2 Seer 250 1d6 +0 +1 2 - - - - -
3 Conjurer 500 1d6 +0 +1 2 1 - - - -
4 Theurgist 1000 2d6 +0 +2 2 2 - - - -
5 Thaumaturgist 2000 2d6 +0 +2 2 2 1 - - -
6 Magician 4000 2d6 +1 +2 3 2 2 - - -
7 Enchanter 8000 3d6 +1 +3 3 2 2 1 - -
8 Warlock 16000 3d6 +1 +3 3 2 2 2 - -
9 Sorceror 32000 3d6 +1 +3 3 3 2 2 1 -
10 Necromancer 64000 4d6 +1 +4 3 3 2 2 2 -
11 Wizard 120000 4d6 +2 +4 4 3 2 2 2 1
12 Wizard 240000 4d6 +2 +4 4 3 2 2 2 2
13 Wizard 480000 4d6+1 +2 +5 4 4 2 2 2 2
14 Wizard 960000 4d6+1 +2 +5 4 4 3 2 2 2
15 Wizard 1800000 4d6+1 +2 +5 4 4 3 3 2 2