GURPS Weapons 36: Difference between revisions
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[[Category: GURPS]][[Category: Weapons]] |
Latest revision as of 12:36, 2 January 2008
Guided Missiles of World War III[edit]
Artillery (Guided Missile)[edit]
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
8 | AT-4 Spigot ATGM | 7dx8(10) cr ex | 3 | 200/2300 | 131/26 | 1 | 1(20) | 11B† | -10 | 1 | 7400 | 1 | [2, 5, 9] |
8 | BGM-71D TOW2 ATGM | 6dx25(10) cr ex | 3 | 300/5400 | 210/50 | 1 | 1(20) | 15M† | -10 | 1 | 40000 | 1 | [2, 5, 9] |
8 | BGM-71E TOW2A ATGM | 6dx17(10) cr ex | 3 | 300/5700 | 210/50 | 1 | 1(20) | 15M† | -10 | 1 | 40500 | 1 | [2, 5, 9] |
follow-up | 6dx17(10) cr ex | ||||||||||||
8 | BGM-71F TOW2B ATGM | 6dx17(10) cr ex | 3 | 300/5700 | 210/50 | 1 | 1(20) | 15M† | -10 | 1 | 41000 | 1 | [2, 5, 9, 10] |
8 | FIM-92 Stinger SAM | 6dx3 cr ex [6d] | 7 | 775/8500 | 35/22 | 1 | 1(20) | 10† | -8 | 1 | 38000 | 1 | [2, 5, 8] |
8 | Javelin ATGM | 5dx22(10) cr ex | 7 | 300/2400 | 14/50 | 1 | 1(10) | 11B† | -8 | 1 | 40500 | 1 | [2, 8, 10] |
7 | SA-7 Grail SAM | 6dx2 cr ex [4d] | 5 | 620/5600 | 30/20 | 1 | 1(20) | 10† | -8 | 1 | 14500 | 1 | [2, 5, 8] |
8 | SA-14 SAM | 6dx2 cr ex [6d] | 6 | 540/3000 | 67/34 | 1 | 1(20) | 10† | -8 | 1 | 16000 | 1 | [2, 5, 8] |
Notes:
- Malf is 16.
- Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
- Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
- Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
- Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
- Use Gunner (Machinegun) when mounted on tripod.
- Damage is not halved at 1/2D range, but loses any armor divisor.
- Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
- Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
- Pop-up terminal guidance option, can be set to attack the top armor.
- "1/2D" range is the minimum range.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.