Crocodile: Difference between revisions

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While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
While a character is holding his breath, he must make a '''DC 20 Endurance check''' at the end of his turn in a round where he takes damage.  
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.
== Escaping from a grab ==
[[File:Escape.JPG]]

Revision as of 08:41, 6 June 2014


Aquatic combat

Creatures with the fire key word take a -2 penalty to attack rolls.

Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.

Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.

Creatures use their swim speed. Creatures without a swim speed use their athletic skill.


Athletics (swim)

Suffocation (combat)

While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.

Escaping from a grab