Wisrtum:Characters:Tonda of Belisil (GURPS4e): Difference between revisions
(GURPS 4e) Tonda of Belisil, Minus Spell List |
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'''Powers:''' '''Ice Javelin'''—2d ''Imp'' [+27] (''Accurate'' +3, +15%; ''Increased Range'' +1, +10%; ''Low Signature'', 10%.); 1d ''Follow-Up'' (''Hazard'', +20%; ''Increased Range'', +10%). | '''Powers:''' '''Ice Javelin'''—2d ''Imp'' [+27] (''Accurate'' +3, +15%; ''Increased Range'' +1, +10%; ''Low Signature'', 10%.); 1d ''Follow-Up'' (''Hazard'', +20%; ''Increased Range'', +10%). | ||
[[Wisrtum:Characters/Tonda_of_Belisil|<<Back]] |
Revision as of 04:23, 3 July 2006
(GURPS 4e) Tonda of Belisil
Attributes: ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 10; Basic Speed 5 [0]; Basic Move 5 [0].
Advantages: Magery 1 (One College Only -40%) [6]; Plant Empathy [5]; Temperature Tolerance (Cold) +6; Social Regard 1 (Feared) [5].
Disadvantages: Pacifism (Reluctant Killer) [-5]; Sense of Duty (Village) [-5]; Wealth (Struggling) [-10].
Skills: Occultism (A) IQ +1 [4] -13; Teaching (A) IQ [2] -12; First Aid (E) IQ + [2] -13; Gardening (E) IQ + [2] -13; Meteorology (A) IQ [2] -12; Area Knowledge (The Town of Belisil) (E) [1]-12; Hazardous Materials (A) IQ-1 [1]-11; Staff (A) DX-1 [1]-9.
Spells: Any number of spells from the Water College.
Powers: Ice Javelin—2d Imp [+27] (Accurate +3, +15%; Increased Range +1, +10%; Low Signature, 10%.); 1d Follow-Up (Hazard, +20%; Increased Range, +10%).