Arch-Militant Vertix: Difference between revisions
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! Corruption | ! Corruption | ||
|- | |- | ||
| (4)5 | |||
| (4)5 | |||
| (4)0 | |||
| (4)0 | |||
| (4)0 | |||
| (3)5 | |||
| (4)5 | |||
| (3)6 | |||
| (2)8 | |||
| '''14''' | |||
| '''3''' | |||
| | | | ||
| | | | ||
|} | |} | ||
===Skills=== | ===Skills=== | ||
*Common Lore (War) '''(Int)''' | |||
*Dodge '''(Ag)''' | |||
*Intimidate '''(S)''' | |||
*Scholastic Lore (Tactica Imperialis) '''(Int)''' | |||
*Secret Tongue (Military) '''(Int)''' | |||
*Speak Language (Low Gothic) '''(Int)''' | |||
*Survival '''(Int)''' | |||
*Tracking '''(Int)''' | |||
===Talents=== | ===Talents=== | ||
*Jaded: Never gain IP from ordinary horrors | |||
*Melee Weapon Training (Primitive) | |||
*Basic Weapon Training (Universal) | |||
*Pistol Weapon Training (Universal) | |||
*Melee Weapon Training (Universal) | |||
*Thrown Weapon Training (Universal) | |||
*Resistance (Fear): Gain +10 to Resistance Tests involving this factor | |||
*Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty | |||
===Traits=== | ===Traits=== | ||
'''Paranoid:''' -10 to Skill Tests in formal surroundings | |||
'''Survivor:''' +10 to tests resisting Pinning or Shock | |||
'''Jealous Freedom:''' Must make a WP Test to avoid reacting violently when your freedom is threatened | |||
==Gear== | ==Gear== |
Revision as of 15:50, 1 August 2014
Character
History
Lifepath
Stats
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(4)5 | (4)5 | (4)0 | (4)0 | (4)0 | (3)5 | (4)5 | (3)6 | (2)8 | 14 | 3 |
Skills
- Common Lore (War) (Int)
- Dodge (Ag)
- Intimidate (S)
- Scholastic Lore (Tactica Imperialis) (Int)
- Secret Tongue (Military) (Int)
- Speak Language (Low Gothic) (Int)
- Survival (Int)
- Tracking (Int)
Talents
- Jaded: Never gain IP from ordinary horrors
- Melee Weapon Training (Primitive)
- Basic Weapon Training (Universal)
- Pistol Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Thrown Weapon Training (Universal)
- Resistance (Fear): Gain +10 to Resistance Tests involving this factor
- Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
Traits
Paranoid: -10 to Skill Tests in formal surroundings Survivor: +10 to tests resisting Pinning or Shock Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened