Missionary Father Quinn: Difference between revisions

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Created page with " Back ==Character== ===History=== ===Lifepath=== ==Stats== {| class="wikitable" |- ! WS ! BS ! S ! T ! Ag ! Int ! Per ! WP ! Fel ! Wounds ! Fate Points..."
 
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===Skills===
===Skills===
*Common Lore (Imperial Creed)
*Common Lore (Imperium)
*Forbidden Lore (Heresy)
*Literacy
*Medicae
*Scholastic Lore (Imperial Creed)
*Speak Language (High Gothic)
*Speak Language (Low Gothic)
*Tech-Use (Basic)


===Talents===
===Talents===
*Air of Authority
*Armor of Contempt
*Light Sleeper
*Nerves of Steel
*Pure Faith
*Unshakeable Faith
*Basic Weapon Training (Universal)
*Melee Weapon Training (Universal)
*Flame Weapon Training (Universal)


===Traits===
===Traits===
* '''Accustomed to Crowds:''' Crowds not considered difficult when Running or Charging
* '''Hivebound:''' –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests.
* '''Wary:''' +1 Initiative Rolls


==Gear==
==Gear==

Revision as of 01:43, 15 August 2014

Back

Character

History

Lifepath

Stats

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
41 33 40 31 34 40 34 53 40 12 2 0 0


Skills

  • Common Lore (Imperial Creed)
  • Common Lore (Imperium)
  • Forbidden Lore (Heresy)
  • Literacy
  • Medicae
  • Scholastic Lore (Imperial Creed)
  • Speak Language (High Gothic)
  • Speak Language (Low Gothic)
  • Tech-Use (Basic)


Talents

  • Air of Authority
  • Armor of Contempt
  • Light Sleeper
  • Nerves of Steel
  • Pure Faith
  • Unshakeable Faith
  • Basic Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Flame Weapon Training (Universal)


Traits

  • Accustomed to Crowds: Crowds not considered difficult when Running or Charging
  • Hivebound: –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests.
  • Wary: +1 Initiative Rolls

Gear

Weapons and Upgrades

Armor and Clothing

Cybernetics

Tools and Consumables