Hurricane Draven: Difference between revisions
The Wyzard (talk | contribs) Created page with " == Hurricane Draven == A character in Where_Chaos_Reigns. '''Level 15 Elf'''<br/> XP: 1,365,000/1,450,000<br/> AC: 1, or -2 from Swordmaster<br/> HP: 51/51<br/> == At..." |
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AC: 1, or -2 from Swordmaster<br/> | AC: 1, or -2 from Swordmaster<br/> | ||
HP: 51/51<br/> | HP: 51/51<br/> | ||
== Attributes == | == Attributes == | ||
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Wis: 14 +1<br/> | Wis: 14 +1<br/> | ||
Cha: 12<br/> | Cha: 12<br/> | ||
== Abilities == | == Abilities == | ||
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*Smash | *Smash | ||
*Parry | *Parry | ||
== Saving Throws == | == Saving Throws == | ||
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Breath Weapon 2<br/> | Breath Weapon 2<br/> | ||
Rod / Staff / Spell 2<br/> | Rod / Staff / Spell 2<br/> | ||
== Equipment == | == Equipment == | ||
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'''Encumbrance Calculation''' | '''Encumbrance Calculation''' | ||
== Spellbook == | == Spellbook == |
Revision as of 15:45, 12 October 2014
Hurricane Draven
A character in Where_Chaos_Reigns.
Level 15 Elf
XP: 1,365,000/1,450,000
AC: 1, or -2 from Swordmaster
HP: 51/51
Attributes
Str: 10
Dex: 9
Con: 12
Int: 15 +1
Wis: 14 +1
Cha: 12
Abilities
Languages: Common, Student of Dead Tongues
Weapon Feats:
Master Swordsman:
- Versus Armed: +13 to hit, 2d8+4 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10
- Versus Unarmed: +11 to hit, 2d6+4 damage, Deflect 2, Disarm -2, Hurl -/5/10
Expert Longbowman:
- Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230
- Versus Unarmed: +11 to hit, 1d10+2 damage,
Class Abilities:
- Heatvision
- Elfsight
- Ghoul Immunity
- Multiple Attacks x2
- Smash
- Parry
Saving Throws
Death Ray / Poison 2
Magic Wands 3
Paralysis / Petrify 3
Breath Weapon 2
Rod / Staff / Spell 2
Equipment
Conventional Gear
Backpack
1 Week Rations, Waterskin
Magical Equipment
Sword +2
Chain Mail +4 (AC 1)
Ring of Invisibility
Broom of Flying
Elven Boots
Consumables
3 Arrows of Teleporting +2
3 Arrows of Flying +2
4 Arrows +4
4 Arrows +3
7 Arrows +2
Potions: Agility, Dreamspeech, Giant Strength, Sight
Encumbrance Calculation
Spellbook
Level 1: 5/day
Analyse
Charm Person X
Detect Magic X
Magic Missile X
Read Languages X
Sleep X
Read Magic
Level 2: 4/day
Invisibility X
Knock X
Locate Object
Web X
Wizard Lock
ESP X
Level 3: 4/day
Dispel Magic X
Fireball X
Fly X
Protection from Normal Missiles X
Water Breathing
Level 4: 4/day
Charm Monster X
Dimension Door X
Remove Curse
Wall of Fire X
Wizard Eye X
Level 5: 3/day
Cloudkill X
Feeblemind X
Hold Monster X
Passwall
Level 6: 2/day
Antimagic Shell
Disintegrate X
Stoneform
Geas X
Level 7: 1/day
Create Normal Monsters
Power Word Stun X
Teleport Any Object