Hurricane Draven: Difference between revisions

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Created page with " == Hurricane Draven == A character in Where_Chaos_Reigns. '''Level 15 Elf'''<br/> XP: 1,365,000/1,450,000<br/> AC: 1, or -2 from Swordmaster<br/> HP: 51/51<br/> == At..."
 
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AC: 1, or -2 from Swordmaster<br/>
AC: 1, or -2 from Swordmaster<br/>
HP: 51/51<br/>
HP: 51/51<br/>


== Attributes ==
== Attributes ==
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Wis: 14 +1<br/>
Wis: 14 +1<br/>
Cha: 12<br/>
Cha: 12<br/>
<br/>


== Abilities ==
== Abilities ==
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*Smash
*Smash
*Parry
*Parry


== Saving Throws ==
== Saving Throws ==
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Breath Weapon 2<br/>
Breath Weapon 2<br/>
Rod / Staff / Spell 2<br/>
Rod / Staff / Spell 2<br/>


== Equipment ==
== Equipment ==
Line 68: Line 63:


'''Encumbrance Calculation'''
'''Encumbrance Calculation'''


== Spellbook ==
== Spellbook ==

Revision as of 15:45, 12 October 2014

Hurricane Draven

A character in Where_Chaos_Reigns.

Level 15 Elf
XP: 1,365,000/1,450,000
AC: 1, or -2 from Swordmaster
HP: 51/51

Attributes

Str: 10
Dex: 9
Con: 12
Int: 15 +1
Wis: 14 +1
Cha: 12

Abilities

Languages: Common, Student of Dead Tongues
Weapon Feats:
Master Swordsman:

  • Versus Armed: +13 to hit, 2d8+4 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10
  • Versus Unarmed: +11 to hit, 2d6+4 damage, Deflect 2, Disarm -2, Hurl -/5/10

Expert Longbowman:

  • Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230
  • Versus Unarmed: +11 to hit, 1d10+2 damage,


Class Abilities:

  • Heatvision
  • Elfsight
  • Ghoul Immunity
  • Multiple Attacks x2
  • Smash
  • Parry

Saving Throws

Death Ray / Poison 2
Magic Wands 3
Paralysis / Petrify 3
Breath Weapon 2
Rod / Staff / Spell 2

Equipment

Conventional Gear
Backpack
1 Week Rations, Waterskin

Magical Equipment Sword +2
Chain Mail +4 (AC 1)
Ring of Invisibility
Broom of Flying
Elven Boots

Consumables
3 Arrows of Teleporting +2
3 Arrows of Flying +2
4 Arrows +4
4 Arrows +3
7 Arrows +2
Potions: Agility, Dreamspeech, Giant Strength, Sight

Encumbrance Calculation

Spellbook


Level 1: 5/day
Analyse
Charm Person X
Detect Magic X
Magic Missile X
Read Languages X
Sleep X
Read Magic

Level 2: 4/day
Invisibility X
Knock X
Locate Object
Web X
Wizard Lock
ESP X

Level 3: 4/day
Dispel Magic X
Fireball X
Fly X
Protection from Normal Missiles X
Water Breathing

Level 4: 4/day
Charm Monster X
Dimension Door X
Remove Curse
Wall of Fire X
Wizard Eye X

Level 5: 3/day
Cloudkill X
Feeblemind X
Hold Monster X
Passwall

Level 6: 2/day
Antimagic Shell
Disintegrate X
Stoneform
Geas X

Level 7: 1/day
Create Normal Monsters
Power Word Stun X
Teleport Any Object