Hurricane Draven: Difference between revisions
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'''Weapon Feats:'''<br/> | '''Weapon Feats:'''<br/> | ||
Master Swordsman:<br/> | Master Swordsman:<br/> | ||
*Versus Armed: + | *Versus Armed: +15 to hit, 2d8+6 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10<br/> | ||
*Versus Unarmed: + | *Versus Unarmed: +13 to hit, 2d6+6 damage, Deflect 2, Disarm -2, Hurl -/5/10<br/> | ||
Expert Longbowman:<br/> | Expert Longbowman:<br/> | ||
*Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230<br/> | *Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230<br/> |
Revision as of 18:05, 12 October 2014
Hurricane Draven
A character in Where Chaos Reigns.
Level 15 Elf
XP: 1,365,000/1,450,000
AC: 1, or -2 from Swordmaster
HP: 51/51
Attributes
Str: 10
Dex: 9
Con: 12
Int: 15 +1
Wis: 14 +1
Cha: 12
Abilities
Languages: Common, Student of Dead Tongues
Weapon Feats:
Master Swordsman:
- Versus Armed: +15 to hit, 2d8+6 damage, -3AC v. 3, Deflect 2, Disarm -2, Hurl -/5/10
- Versus Unarmed: +13 to hit, 2d6+6 damage, Deflect 2, Disarm -2, Hurl -/5/10
Expert Longbowman:
- Versus Armed: +9 to hit, 1d10+2 damage, -2AC v. 1, Delay s/m, Range 110/170/230
- Versus Unarmed: +11 to hit, 1d10+2 damage,
Class Abilities:
- Heatvision
- Elfsight
- Ghoul Immunity
- Multiple Attacks x2
- Smash
- Parry
Saving Throws
Death Ray / Poison 2
Magic Wands 3
Paralysis / Petrify 3
Breath Weapon 2
Rod / Staff / Spell 2
Equipment
Conventional Gear
Backpack
1 Week Rations, Waterskin
Longbow, 10 conventional arrows
Magical Equipment
Sword +2, "Lightning."
Chain Mail +4 (AC 1)
Ring of Invisibility
Broom of Flying
Elven Boots
Consumables
3 Arrows of Teleporting +2
3 Arrows of Flying +2
4 Arrows +4
4 Arrows +3
7 Arrows +2
Potions: Agility, Dreamspeech, Giant Strength, Sight
Encumbrance Calculation
Spellbook
Level 1: 5/day
Analyse
Charm Person X
Detect Magic X
Magic Missile X
Read Languages X
Sleep X
Read Magic
Level 2: 4/day
Invisibility X
Knock X
Locate Object
Web X
Wizard Lock
ESP X
Level 3: 4/day
Dispel Magic X
Fireball X
Fly X
Protection from Normal Missiles X
Water Breathing
Level 4: 4/day
Charm Monster X
Dimension Door X
Remove Curse
Wall of Fire X
Wizard Eye X
Level 5: 3/day
Cloudkill X
Feeblemind X
Hold Monster X
Passwall
Level 6: 2/day
Antimagic Shell
Disintegrate X
Stoneform
Geas X
Level 7: 1/day
Create Normal Monsters
Power Word Stun X
Teleport Any Object