Kar, frail shepherd: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 61: Line 61:
Sling (Strength+1d4, 15/30/60)
Sling (Strength+1d4, 15/30/60)


20 sling stones
18 sling stones


Quarterstaff (Strength+1)
Quarterstaff (Strength+1d4+1)


Knife (Strength+1)
Knife (Strength+1d4)


Leather armour
Soft Leather Suit (+1 armour)


Rope
Rope

Revision as of 16:39, 16 October 2014

Name: Kar


Attributes:

Agility d10

Smarts d6

Spirit d6

Strength d6

Vigor d4


Skills:

Climbing d4

Fighting d6 (Brawling, Staff, Knife, Spear)

Knowledge (nature) d6

Notice d6

Shooting d10 (Sling, Shortbow, Longbow, Throwing knife, Javelin, Crossbow, Darts, Lasso)

Stealth d10

Survival d6

Swimming d6


Charisma: +0

Pace: 8

Parry: 5 (6 with quarterstaff)

Toughness: 3 (4 with armour)


Edges:

Fleet-Footed

Quick Draw


Hindrances:

Enemy

Small


Gear:

Sling (Strength+1d4, 15/30/60)

18 sling stones

Quarterstaff (Strength+1d4+1)

Knife (Strength+1d4)

Soft Leather Suit (+1 armour)

Rope

Backpack

Blanket

Flint and steel