Kar, frail shepherd: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
Line 40: Line 40:
'''Parry:''' 5 (6 with quarterstaff)
'''Parry:''' 5 (6 with quarterstaff)


'''Toughness:''' 3 (4 with armour)
'''Toughness:''' 3 (8 with armour)




Line 70: Line 70:


Soft Leather Suit (+1 armour)
Soft Leather Suit (+1 armour)
Mail suit (+5 armour)


Rope
Rope

Revision as of 18:58, 7 November 2014

Name: Kar


Attributes:

Agility d10

Smarts d6

Spirit d6

Strength d6

Vigor d4


Skills:

Climbing d4

Fighting d6 (Brawling, Staff, Knife, Spear)

Knowledge (nature) d6

Notice d6

Shooting d12 (Sling, Shortbow, Longbow, Throwing knife, Javelin, Crossbow, Darts, Lasso, Throwing axe, Chakram)

Stealth d10

Survival d6

Swimming d6


Charisma: +0

Pace: 8

Parry: 5 (6 with quarterstaff)

Toughness: 3 (8 with armour)


Edges:

Fleet-Footed

Quick Draw


Hindrances:

Enemy

Small


Gear:

Shepard's Sling (Strength+1d4, 15/30/60)

Military Sling (Strength+1d6, 15/30/60)

18 sling stones

Quarterstaff (Strength+1d4+1)

Knife (Strength+1d4)

Soft Leather Suit (+1 armour)

Mail suit (+5 armour)

Rope

Backpack

Blanket

Flint and steel