Rurik Fireforge: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Rurik Fireforge | Rurik Fireforge | ||
Mountain Dwarf Paladin (eventual Oath of the Ancients) | Mountain Dwarf Paladin (eventual Oath of the Ancients) | ||
(Racial traits: speed 25', darkvision, advantage to saves vs poison, resistance to poison) | |||
Background: Soldier (standard bearer) | Background: Soldier (standard bearer) | ||
Neutral Good | Neutral Good | ||
Trait: I can always find a reason for joy. | Trait: I can always find a reason for joy. | ||
Ideal: It is through our ties to one another that we drive back the dark. | Ideal: It is through our ties to one another that we drive back the dark. | ||
Bond: Those who fight beside me are worth dying for. | Bond: Those who fight beside me are worth dying for. | ||
Flaw: I have no patience for those who won't say what they mean. | Flaw: I have no patience for those who won't say what they mean. | ||
Str: 17 (+3) | Str: 17 (+3) | ||
Dex: 12 (+1) | Dex: 12 (+1) | ||
Con: 15 (+2) | Con: 15 (+2) | ||
Int: 8 (-1) | Int: 8 (-1) | ||
Wis: 10 (0) | Wis: 10 (0) | ||
Cha: 14 (+2) | Cha: 14 (+2) | ||
HP:12 | HP:12 | ||
AC: 18 | AC: 18 | ||
Attacks: | |||
Warhammer(melee) 1d20+5 to hit; 1d8(1d10)+3 damage | |||
Javelin (melee/thrown): 1d20+5 to hit; 1d6+3 damage | |||
Languages: Gelini (Common), Dwarvish | Languages: Gelini (Common), Dwarvish | ||
Proficient saves: Wisdom, Charisma | Proficient saves: Wisdom, Charisma | ||
Proficiencies: | Proficiencies: | ||
All armor and shields | All armor and shields | ||
Simple and martial weapons | Simple and martial weapons | ||
Brewer's Supplies | Brewer's Supplies | ||
Athletics | Athletics | ||
Intimidation | Intimidation | ||
Vehicles (land) | Vehicles (land) | ||
Gaming set: cards | Gaming set: cards | ||
Insight | Insight | ||
Persuasion | Persuasion | ||
Equipment: | Equipment: | ||
Warhammer and shield | Warhammer and shield | ||
5 javelins | 5 javelins | ||
chainmail | chainmail | ||
holy symbol | holy symbol | ||
explorer's pack | explorer's pack | ||
insignia of rank | insignia of rank | ||
piece of a torn banner from a fallen enemy | piece of a torn banner from a fallen enemy | ||
deck of cards | deck of cards | ||
common clothes | common clothes | ||
belt pouch with 10 gp | belt pouch with 10 gp | ||
trinket: silver spoon with "M" engraved on the handle (#49) | trinket: silver spoon with "M" engraved on the handle (#49) | ||
Brief backstory: | Brief backstory: | ||
Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways. | |||
Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering | |||
orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways. | |||
The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them. | The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them. |
Revision as of 23:38, 28 October 2014
Rurik Fireforge
Mountain Dwarf Paladin (eventual Oath of the Ancients)
(Racial traits: speed 25', darkvision, advantage to saves vs poison, resistance to poison)
Background: Soldier (standard bearer)
Neutral Good
Trait: I can always find a reason for joy.
Ideal: It is through our ties to one another that we drive back the dark.
Bond: Those who fight beside me are worth dying for.
Flaw: I have no patience for those who won't say what they mean.
Str: 17 (+3)
Dex: 12 (+1)
Con: 15 (+2)
Int: 8 (-1)
Wis: 10 (0)
Cha: 14 (+2)
HP:12
AC: 18
Attacks:
Warhammer(melee) 1d20+5 to hit; 1d8(1d10)+3 damage
Javelin (melee/thrown): 1d20+5 to hit; 1d6+3 damage
Languages: Gelini (Common), Dwarvish
Proficient saves: Wisdom, Charisma
Proficiencies:
All armor and shields
Simple and martial weapons
Brewer's Supplies
Athletics
Intimidation
Vehicles (land)
Gaming set: cards
Insight
Persuasion
Equipment:
Warhammer and shield
5 javelins
chainmail
holy symbol
explorer's pack
insignia of rank
piece of a torn banner from a fallen enemy
deck of cards
common clothes
belt pouch with 10 gp
trinket: silver spoon with "M" engraved on the handle (#49)
Brief backstory:
Rurik came from a brewing family, but like many dwarves he also spent some time in the in the guard keeping the Iron Mountain safe from wandering orcs, goblins, and other nasties. Over time though, he noticed that the longer his comrades were on the battle field, the less civilized they became. It was during this time that he realized that resisting the forces of the dark with arms was necessary, but not sufficient. In order to preserve the light of peace and civilization, someone had to champion hope, love, laughter, and beauty. Otherwise, there would be no point in driving back the hordes. Shortly after his return from service a horned knight took Rurik under her wing as her squire and trained him in their ways.
The Dreadwood sounded like the kind of place that a guardian of the light ought to look into, for the sake of everyone living nearby. Rurik was more than happy to find others interested in venturing inside and asked to join them.