Vorgen Kennoch: Difference between revisions
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'''Implants:'''<br> | '''Implants:'''<br> | ||
Mind Impulse Unit: Allows +10 bonus to Tech-Use, Pilot, or Drive with machines with MIU<br> | Mind Impulse Unit: Allows +10 bonus to Tech-Use, Pilot, or Drive with machines with MIU<br> | ||
Calculus Logi Upgrade: +10 bonus to any Literacy, Logic or Scholastic Lore test | Calculus Logi Upgrade: +10 bonus to any Literacy, Logic or Scholastic Lore test<br> | ||
<br> | |||
'''Servo Skull'''<br> | |||
Weapon Skill: 15<br> | |||
Ballistic Skill:15<br> | |||
Strength: 10<br> | |||
Toughness: 20<br> | |||
Agility: 30<br> | |||
Intelligence: 15<br> | |||
Perception: 35<br> | |||
Willpower: 20<br> | |||
Fellowship: -<br> | |||
Wounds: 4 <br> | |||
Skills: | |||
Awareness +10 (Per)<br> | |||
Concealment + 10 (Ag)<br> | |||
Dodge (Ag)<br> | |||
Silent Move +10 (Ag)<br> | |||
Tech Use +20 (Int) <br> | |||
Talents:<br> | |||
Dark Sight <br> | |||
Flier 6 <br> | |||
Machine 2<br> | |||
Size (Puny) <br> | |||
Gear:<br> | |||
Auspex, Cogitator, Vox<br> | |||
==Background== | ==Background== | ||
Revision as of 00:00, 2 December 2014
Name: Vorgen Kennoch
Player: Matt
Homeworld: The Lathes (Forge World)
Path: Forge World->Contaminated Environs->Dark Visionary->Lost Worlds->Knowledge->Explorator
Ship Role: Omnissiannic Congregator
Weapon Skill: 38
Ballistic Skill: 40
Strength: 34
Toughness: 40
Agility: 30
Intelligence: 45
Perception: 38
Willpower: 40
Fellowship: 36
Fate: 3
Wounds: 14
Insanity Points: 7
Corruption Points: 5
XP to Spend: 0
Total XP Spent: 5000
Skills:
Common Lore (Machine Cult, Tech) (Int)
Forbidden Lore (Xenos +10, Archaeotech +10, Adeptus Mechanicus) (Int)
Literacy (Int)
Logic (Int)
Scholastic Lore (Beasts) (Int)
Speak Language (Explorator Binary, Low Gothic, Technalingua) (Int)
Trade (Technomat) (Int)
Talents:
Basic Weapon Training (Universal)
Dark Soul
Foresight
Logis Implant
Mechanicus Implants
Melee Weapon Training (Universal)
Peer (Mutants)
Resistance (Poisons)
Technical Knock
Traits:
Stranger to the Cult: -10 on tests involving the Imperial Creed and -5 Fellowship with Ecclesiarchy
Electro-Graft: Allows interface with machine data ports
Electoo Inductor: Allows emissions and siphoning of power.
Respirator Unit: +20% to resist air borne toxins and gas weapons.
Cyber Mantle: Allows mechadendrite attachments.
Cranial Circuity: Augments mental capacities.
Potentia Coil: Power unit
Gear:
Common-craftsmanship boltgun
Good-craftsmanship power axe
Dragon Scale Plate
Micro-bead
Void suit
Multi-key
Combi tool
Data-slate
Injector
Sacred unguents
Implants:
Mind Impulse Unit: Allows +10 bonus to Tech-Use, Pilot, or Drive with machines with MIU
Calculus Logi Upgrade: +10 bonus to any Literacy, Logic or Scholastic Lore test
Servo Skull
Weapon Skill: 15
Ballistic Skill:15
Strength: 10
Toughness: 20
Agility: 30
Intelligence: 15
Perception: 35
Willpower: 20
Fellowship: -
Wounds: 4
Skills:
Awareness +10 (Per)
Concealment + 10 (Ag)
Dodge (Ag)
Silent Move +10 (Ag)
Tech Use +20 (Int)
Talents:
Dark Sight
Flier 6
Machine 2
Size (Puny)
Gear:
Auspex, Cogitator, Vox
Background
Appearance
Rogue Trader: Twilight Crusade Main Page
--AkumaKorgar 04:50, 20 November 2014