Tony Malloy: Difference between revisions
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|distinctions_role_name=Career Criminal | |distinctions_role_name=Career Criminal | ||
|distinctions_role_triggers@0_name=Friends in Low Places | |distinctions_role_triggers@0_name=Friends in Low Places | ||
|distinctions_role_triggers@0_text=When you create an Asset | |distinctions_role_triggers@0_text=When you create an Asset to represent a seedy contact or underworld connection, step it up. | ||
|distinctions_role_triggers@1_name=Hard Habit to Break | |distinctions_role_triggers@1_name=Hard Habit to Break | ||
|distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | ||
|distinctions_background_name=Intuitive Mechanic | |distinctions_background_name=Intuitive Mechanic | ||
|distinctions_background_triggers@0_name=Talk to | |distinctions_background_triggers@0_name=Talk to Me Baby | ||
|distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail. | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail. | ||
|distinctions_background_triggers@1_name= | |distinctions_background_triggers@1_name=Bubble Gum and Bailing Wire | ||
|distinctions_background_triggers@1_text= | |distinctions_background_triggers@1_text=If you replace your Operate or Fix with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful. | ||
|distinctions_personality_name=Burned Too Many Times | |distinctions_personality_name=Burned Too Many Times | ||
|distinctions_personality_triggers@0_name=Panic Mode | |distinctions_personality_triggers@0_name=Panic Mode | ||
|distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'. | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'. | ||
|distinctions_personality_triggers@1_name=Looking | |distinctions_personality_triggers@1_name=Looking out for Number One | ||
|distinctions_personality_triggers@1_text=Reroll all dice in a roll. | |distinctions_personality_triggers@1_text=Reroll all dice in a roll. On the reroll, all dice that roll 1s or 2s are considered Complications. | ||
On the reroll, all dice that roll 1s or 2s are considered | |||
Complications. | |||
|skills@0_name:Craft_die=4 | |skills@0_name:Craft_die=4 | ||
|skills@0_name:Craft_specializations@0= | |skills@0_name:Craft_specializations@0= | ||
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|skills@6_name:Influence_specializations@1=Negotiate | |skills@6_name:Influence_specializations@1=Negotiate | ||
|skills@6_name:Influence_specializations@2= | |skills@6_name:Influence_specializations@2= | ||
|skills@7_name:Know_die= | |skills@7_name:Know_die=6 | ||
|skills@7_name:Know_specializations@0= | |skills@7_name:Know_specializations@0=Criminal Underworld | ||
|skills@7_name:Know_specializations@1= | |skills@7_name:Know_specializations@1= | ||
|skills@8_name:Labor_die=4 | |skills@8_name:Labor_die=4 | ||
Line 135: | Line 133: | ||
|spent_s02e08=Step Up (Operate d8) | |spent_s02e08=Step Up (Operate d8) | ||
|spent_s02e09=Absent | |spent_s02e09=Absent | ||
|spent_s02e10= | |spent_s02e10=Trigger (Bubble Gum and Bailing Wire) | ||
|spent_s02e11= | |spent_s02e11=Trigger (Bubble Gum and Bailing Wire) | ||
|spent_s02e12= | |spent_s02e12=Step Up (Know d6) | ||
|spent_s02e13= | |spent_s02e13=Step Up (Know d6) | ||
|spent_s02e14= | |spent_s02e14= | ||
|spent_s02e15= | |spent_s02e15= |
Revision as of 01:26, 26 November 2014
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Background
Tony grew up on the streets, learning how to beg, borrow and steal to stay alive. He was sucked into a street gang at an early age, and spent much of his life as a quickly betrayed underling in a variety of criminal organizations. His latest position, running a chop shop on Persephone, has ended in a mess of bad decisions and double crosses.
He's on the run, trying to stay ahead of those who want him dead.
Physical Appearance
Tony is almost always disheveled. His eyes are often red rimmed from lack of sleep and frequent smoking. His mind seems to be elsewhere, thinking through mechanical puzzles, unless he is actively engaged in fixing an engine or doing a job. He often appears nervous, and takes care to position himself defensively, e.g. his back to a wall and able to see the exits.
Psychological Profile
Tony has a deep, fierce streak of loyalty, but it is covered over with years of scar tissue. He's been burned time and time again for trusting those who he thought were his closest friends and allies. His recent decision to betray his own crew has frightened and confused him.
RPs & Journal Entries
Background
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