Lance Cade: Difference between revisions
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This entry is incomplete. Please help by filling out the sheet. | This entry is incomplete. Please help by filling out the sheet. | ||
''' | '''Savvy 3/Technical 2/Aerial 1''' | ||
'''Attitude:''' | '''Attitude:''' Hell; '''Height & Weight:''' 6'05", 261 lbs; '''Weight Class:''' Heavyweight; '''Lift DC:''' 12; '''Reputation:''' +3; '''Abilities:''' Str 13 (+1), Dex 15 (+2), Con 12 (+1), Int 13 (+1), Wis 12 (+1), Cha 14 (+2); '''Endurance:''' 72; '''Trauma:''' 12; '''Base Attack Bonus:''' +4; '''Saves:''' Fort +4, Ref +7; Will +5; '''Training Background:''' Mat wrestling (Knowledge Savvy & Perform Promo) | ||
'''Skills:''' | '''Skills:''' | ||
Bluff +11 | |||
Concentrate +6 | |||
Diplomacy +6 | |||
Intimidate +4 | |||
Know Savvy +11 | |||
Know Simple +6 | |||
Know Technical +8 | |||
Perform Promo +8 | |||
Perform Vignette +5 | |||
Sense Motive +6 | |||
Sleight of Hand +9 | |||
''' | '''Feats:''' | ||
Maneuver Proficiency (Simple, Technical, Aerial, Savvy, Power); Chain Wrestling (Technical); Cheap Shot Artist; Great Fortitude; Maneuver Focus (Savvy); Opportunist; Tag Team Specialist | |||
''' | '''Talents:''' | ||
Cerebral Assassin; Ring Smarts; Ring Tactician; Trigger Reflexes | |||
'''Finishing Maneuver:''' | |||
Flying Elbow Drop (Aerial, 2d6, 1 Endurance cost, possibly stun self if missed, prone self, prone target) (+2) | |||
'''Finishing Maneuver:''' | |||
== Biographical Links == | == Biographical Links == |
Revision as of 18:58, 15 March 2007
This entry is incomplete. Please help by filling out the sheet.
Savvy 3/Technical 2/Aerial 1
Attitude: Hell; Height & Weight: 6'05", 261 lbs; Weight Class: Heavyweight; Lift DC: 12; Reputation: +3; Abilities: Str 13 (+1), Dex 15 (+2), Con 12 (+1), Int 13 (+1), Wis 12 (+1), Cha 14 (+2); Endurance: 72; Trauma: 12; Base Attack Bonus: +4; Saves: Fort +4, Ref +7; Will +5; Training Background: Mat wrestling (Knowledge Savvy & Perform Promo)
Skills: Bluff +11 Concentrate +6 Diplomacy +6 Intimidate +4 Know Savvy +11 Know Simple +6 Know Technical +8 Perform Promo +8 Perform Vignette +5 Sense Motive +6 Sleight of Hand +9
Feats:
Maneuver Proficiency (Simple, Technical, Aerial, Savvy, Power); Chain Wrestling (Technical); Cheap Shot Artist; Great Fortitude; Maneuver Focus (Savvy); Opportunist; Tag Team Specialist
Talents: Cerebral Assassin; Ring Smarts; Ring Tactician; Trigger Reflexes
Finishing Maneuver: Flying Elbow Drop (Aerial, 2d6, 1 Endurance cost, possibly stun self if missed, prone self, prone target) (+2)