Aether Sea Privateers: Difference between revisions
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A group of privateers trying to make a profit and avoid their employer's noose. | A group of privateers trying to make a profit and avoid their employer's noose. | ||
'''Campaign Aspects''' | |||
The Missing Heir | |||
The Haversham Noose | |||
<br /> | <br /> |
Revision as of 13:57, 14 December 2014
A group of privateers trying to make a profit and avoid their employer's noose.
Campaign Aspects The Missing Heir The Haversham Noose
The Crew
- roryb - Kelly Turner, human quartermaster
- Brontes - Waylon Way, goblin communications master
- Glyptodont - Sebastian Starblade, goblin thief/swashbuckler/magic dabbler/future aristrocrat
- Chaomancer - Lady Felicity Haversham, human runaway noble swashbuckler
- Tamuz - Gethrin Shadowhand, goblin illusionist / scholar of forbidden lore
- Unka Josh - Eric's First Sarah, orc magician
The Ship: The Aetherblade
- Aspects
- High Concept: Sleek Converted Caravel (Working Ship)
- Looks Good, No Matter the Damage (Felicity Haversham)
- Always Keep Your Senses Sharp (Waylon Way "Wayfarer")
- So Many Hidden Guns Blistering from Such a Small Ship (Kelly Turner)
- "I’ve got connections--everywhere, and where I don’t, I make them." (Sebastian Starblade)
- Leaps Into the Unknown (Eric's First Sarah)
- Filled with Stolen Magic (Gethrin)
- Skills
- Average (+1): Sneaky, Forceful
- Mediocre (+0): Quick, Clever
- Poor (-1): Careful, Flashy
- Stunts/Components
- Landing Struts (Original Stunt)
- Weapons Station (Gethrin Shadowhand)
- Weapons Station (Sebastian Starblade)
- Big Gun: Because our ship has a really big gun, once per session, make an attack as a vessel one size bigger. (Kelly Turner)
- Magical Attunement Station (Ship) used for magic that affects the whole ship (Gethrin Shadowhand)
- TBD (Waylon Way)
- Refresh: 1
NPCs
- TBD
World
- TBD
Rules
- TBD