Mass: the Effecting/Rogues Gallery: Difference between revisions
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The most basic mobile platform is the Trooper. | The most basic mobile platform is the Trooper. | ||
'''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength | '''Attributes''': Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.<br> | ||
'''Skills''': Engineering 2 (Self-Repair), Interfacing 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.<br> | '''Skills''': Engineering 2 (Self-Repair), Interfacing 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.<br> | ||
'''Merits''': None<br> | '''Merits''': None<br> | ||
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'''Initiative''': +4<br> | '''Initiative''': +4<br> | ||
'''Perception''': 5<br> | '''Perception''': 5<br> | ||
'''Speed''': | '''Speed''': 10<br> | ||
'''Defense''': 2<br> | '''Defense''': 2<br> | ||
'''Armour''': ?<br> | '''Armour''': ?<br> | ||
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'''Weapons/Attacks''':<br> | '''Weapons/Attacks''':<br> | ||
*Assault rifle - 2L, Range (150/300/600), Dice pool 5 | *Assault rifle - 2L, Range (150/300/600), Dice pool 5 | ||
*Rifle butt - 1B, Dice pool | *Rifle butt - 1B, Dice pool 4 | ||
'''Health''': 8<br> | '''Health''': 8<br> | ||
Revision as of 11:43, 1 January 2015
Contained herein are sample opponents who can be picked up and used, or customised if you have more time.
Organics
Shooters
These are combatants who rely on arms and physical skill, rather than biotics or technical expertise. They're the most common type of opposition.
Recruit
Your average soldier, mercenary or corporate security guard.
Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 2, Dexterity 3, Stamina 3; Presence 2, Manipulation 2, Composure 2.
Skills: Engineering 1; Assault 2, Athletics 2, Firearms 2 (Assault Rifles), Piloting 1; Intimidation 1, Socialise 1
Merits: Iron Stamina 1,
Talents: None.
Willpower: 5
Initiative: +5
Perception: 4
Speed: 10
Defense: 0 (2 unarmoured)
Armour: 3
Shields: 6
Weapons/Attacks:
- Assault rifle - 2L, Range (150/300/600), Dice pool 6
- Rifle butt - 1B, Dice pool 4
Health: 8
Equipment: Medium armour, Assault rifle
Veteran
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Shock Trooper
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Commando
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Heavy Weapons Specialist
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Techs
Drone Controller
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Ghost
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Medic
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Saboteur
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Stalwart
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Synthetics
Geth
Geth are a synthetic species who comprise two parts: runtimes and platforms. Runtimes are the actual intelligence or "software", hundreds of programs operating in parallel. Mobile platforms are the temporary, transferable bodies used by the runtimes, or "hardware". Runtimes can transfer to and from platforms at will, assuming they can get a network connection. Most of the time geth runtimes reside in their server hubs, where millions of programs run in communion, not unlike an organic city.
Networking Improvements
Geth share a collective neural network; the more runtimes that are networked together, whether in separate platforms or in one, the more efficient and effective their processing power become. When there are more than three platforms in close proximity, they all gain the following benefits:
- +1 Initiative and Perception
- +1 Wits
When there are more than five platforms in close proximity, they all gain the following additional benefits:
- +1 Intelligence and Resolve
- +1 Firearms and Interfacing
- 2 Command points
When there are more than ten platforms in close proximity, they all gain the following additional benefits:
- +1 Dexterity
- +1 Shield level
- 3 additional Command points
- The Secure Routines Interfacing program runs across the geth network (using the highest Interfacing of the collective as the penalty to hack their network).
When there are more than twenty platforms in close proximity, they all gain the following additional benefits:
- +1 Intelligence
- +1 Interfacing
- +1 Shield level
- 5 additional Command points
The geth have a number of platforms, which have evolved over time in response to the threats they have faced.
Trooper
The most basic mobile platform is the Trooper.
Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 1, Composure 3.
Skills: Engineering 2 (Self-Repair), Interfacing 2; Assault 1, Athletics 2, Firearms 2, Piloting 2.
Merits: None
Talents: None
Willpower: 6
Initiative: +4
Perception: 5
Speed: 10
Defense: 2
Armour: ?
Shields: ?
Weapons/Attacks:
- Assault rifle - 2L, Range (150/300/600), Dice pool 5
- Rifle butt - 1B, Dice pool 4
Health: 8
Equipment: What's the basic armour/shields setup on a geth platform?
Engineer
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Hunter
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Prime
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Size: 8
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Pyro
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Rocket Trooper
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Sniper
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Mechs
FENRIR
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Size: 4
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
LOKI
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
Rampart
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment:
YMIR
Attributes: Intelligence , Wits , Resolve ; Strength , Dexterity , Stamina ; Presence , Manipulation , Composure .
Skills:
Merits:
Talents:
Willpower:
Initiative:
Perception:
Speed:
Size: 9
Defense:
Armour:
Shields:
Weapons/Attacks:
Health:
Equipment: