Difference between revisions of "Kurt Angle"
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This entry is incomplete. Please help by filling out the sheet. | This entry is incomplete. Please help by filling out the sheet. | ||
− | ''' | + | '''Technical 7/Savvy 4/Power 1/Rough 1''' |
− | '''Attitude:''' | + | '''Attitude:''' Face; '''Height & Weight:''' 6'02" 250 lbs; '''Weight Class:''' heavyweight; '''Lift DC:''' 12; '''Reputation:''' +6; '''Abilities:''' Str 15 (+2), Dex 14 (+2), Con 15 (+2), Int 18 (+4), Wis 16 (+3), Cha 16 (+3); '''Endurance:''' 195; '''Trauma:''' 18; '''Base Attack Bonus:''' +11; '''Saves:''' Fort +13, Ref +8; Will +17; '''Training Background:''' Mat wrestling (Knowledge Technical & Perform Promo) |
− | '''Skills:''' | + | '''Skills:''' |
+ | Bluff +19 | ||
+ | Concentrate +10 | ||
+ | Diplomacy +23 | ||
+ | Intimidate +23 | ||
+ | Know Power +9 | ||
+ | Know Savvy +20 | ||
+ | Know Simple +9 | ||
+ | Know Technical +21 | ||
+ | Know Iron Man +9 | ||
+ | Perform Vig +10 | ||
+ | Perform Promo +20 | ||
+ | Sleight of Hand +9 | ||
− | |||
− | ''' | + | '''Feats:''' |
+ | Maneuver Proficiency (Simple, Power, Rough, Savvy, Technical); Chain Wrestling (Technical); Extra Finisher; Greater Fortitude; Gut Check; Heat Machine; Imposing; Intestinal Fortitude; Iron Will; Maneuvers Focus (Technical); Spectacular Entrance; Savant; Toughness | ||
− | ''' | + | '''Talents:''' |
+ | 10,000 Holds; 10,000 More Holds; Brute Force; Cerebral Assassin; Mat Technician; The Mood’s About to Change; Ring Smarts; Tough Enough | ||
− | ''' | + | '''Finishing Maneuver:''' |
− | + | Angle Lock (Technical; 3d6, submission, prone target) (-4) | |
− | + | Angle Slam (Power; 2d6, lift check required, 1 Endurance Cost) (0) | |
== Biographical Links == | == Biographical Links == |
Latest revision as of 12:09, 16 March 2007
This entry is incomplete. Please help by filling out the sheet.
Technical 7/Savvy 4/Power 1/Rough 1
Attitude: Face; Height & Weight: 6'02" 250 lbs; Weight Class: heavyweight; Lift DC: 12; Reputation: +6; Abilities: Str 15 (+2), Dex 14 (+2), Con 15 (+2), Int 18 (+4), Wis 16 (+3), Cha 16 (+3); Endurance: 195; Trauma: 18; Base Attack Bonus: +11; Saves: Fort +13, Ref +8; Will +17; Training Background: Mat wrestling (Knowledge Technical & Perform Promo)
Skills: Bluff +19 Concentrate +10 Diplomacy +23 Intimidate +23 Know Power +9 Know Savvy +20 Know Simple +9 Know Technical +21 Know Iron Man +9 Perform Vig +10 Perform Promo +20 Sleight of Hand +9
Feats:
Maneuver Proficiency (Simple, Power, Rough, Savvy, Technical); Chain Wrestling (Technical); Extra Finisher; Greater Fortitude; Gut Check; Heat Machine; Imposing; Intestinal Fortitude; Iron Will; Maneuvers Focus (Technical); Spectacular Entrance; Savant; Toughness
Talents: 10,000 Holds; 10,000 More Holds; Brute Force; Cerebral Assassin; Mat Technician; The Mood’s About to Change; Ring Smarts; Tough Enough
Finishing Maneuver: Angle Lock (Technical; 3d6, submission, prone target) (-4) Angle Slam (Power; 2d6, lift check required, 1 Endurance Cost) (0)