Havan: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Line 41: Line 41:


== Equipment ==
== Equipment ==
*Encumbrance Total 406
*Encumbrance Total 395
** Weapons 110  
** Weapons 110  
** Armour 200  
** Armour 200  
**Misc 80  
**Misc 80  
**Money 16
**Money 5
*Leather armour (20gp)/200
*Leather armour (20gp)/200
*2 Daggers (3gp)/10
*2 Daggers (3gp)/10
Line 55: Line 55:
*Thieves tools (25gp)
*Thieves tools (25gp)
*Tinder box
*Tinder box
*50 ft rope (1gp)
*12 iron spikes (1gp)
*small hammer (2gp)
*3 stakes and mallet (3gp)
*Water Skin (1gp)
*Water Skin (1gp)
*Lantern (10gp)
*Lantern (10gp)
*4 flasks oil (2 gp)
*6 flasks oil (2 gp)
*1 bunch wolfsbane (10gp)
*1 bunch wolfsbane (10gp)
*Iron rations 1 week (15gp)
*Iron rations 1 week (15gp)
*Standard rations 1 week (5gp)
*Standard rations 1 week (5gp)
*
*
== Money ==
== Money ==
* PP
* PP

Revision as of 06:12, 12 January 2015

- Main Page; The Lost City

Havan

  • Neutral Thief Level 1
  • XP: 0/1200 (+10%)
  • Backstory: Havan comes from a small farming village and has left his parents and older brothers and sisters on the farm and struck out looking for adventure. He has aquiline features, dark hair and a slim build and wears a brown cape over his armour.

Attributes

  • STR 9
  • INT 14 +1 language
  • WIS 10
  • DEX 17 +2 to hit ranged attacks, -2AC, +1 to reaction
  • CON 11
  • CHA 16 +1 to reaction tests, max 6 retainers morale 9


Combat

  • HP: 4
  • AC: 5
  • Attack: Sword 1d8; Dagger 1d4; Long Bow +2 to hit 1d6 Range 70/140/210
  • Movement: 30/60/30
  • Treasure-bearing movement: 20/40/20
  • Saves:
    • Death Ray or Poison
    • Magic Wands
    • Paralysation or Petrification
    • Dragon Breath
    • Rod, Stave, or Spell:

Class Abilities

  • Backstab: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
  • Open Locks: 1/6
  • Find/Remove Traps: 1/6 +1 bonus
  • Pick Pockets: 1-2/6
  • Move Silently: 1-2/6
  • Climb Steep Surfaces: 1-5/6
  • Hide in Shadows: 1/6 +1 bonus
  • Hear Noise: 1-2/6

Equipment

  • Encumbrance Total 395
    • Weapons 110
    • Armour 200
    • Misc 80
    • Money 5
  • Leather armour (20gp)/200
  • 2 Daggers (3gp)/10
  • Long Bow (40gp)/30 range 70/140/210
  • Quiver of 20 arrows (5gp)
  • Sword (10gp)/60
  • Backpack (5gp) hold 400
  • 2 large sacks (2gp)
  • Thieves tools (25gp)
  • Tinder box
  • 50 ft rope (1gp)
  • 12 iron spikes (1gp)
  • small hammer (2gp)
  • 3 stakes and mallet (3gp)
  • Water Skin (1gp)
  • Lantern (10gp)
  • 6 flasks oil (2 gp)
  • 1 bunch wolfsbane (10gp)
  • Iron rations 1 week (15gp)
  • Standard rations 1 week (5gp)

Money

  • PP
  • GP 16
  • SP
  • CP