Eryn: Difference between revisions
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== Rank == | == Rank == | ||
*Race Class Level | *Race Class Level | ||
*XP: | *XP: 1500/3000 | ||
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.) | *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.) | ||
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC. | *List whether the character is a full PC or henchman, if the latter list chain of command to a PC. | ||
Line 25: | Line 25: | ||
** | ** | ||
*Class Proficiencies | *Class Proficiencies | ||
** | **Swashbuckling | ||
** | ** | ||
** | ** | ||
== Combat == | == Combat == | ||
*AC | *AC 4 | ||
*HP | *HP 12 | ||
*Movement Rate | *Movement Rate | ||
*Initiative Modifier | *Initiative Modifier |
Revision as of 23:56, 14 January 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Race Class Level
- XP: 1500/3000
- Alignment (note that being chaotic in ACKS is bad, stick to neutral or lawful please.)
- List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
- List any titles or holdings
Attributes
- STR 9
- INT 10
- WIS 10
- DEX 17
- CON 15
- CHA 13
Skills
- Languages
- General Proficiencies
- (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
- Class Proficiencies
- Swashbuckling
Combat
- AC 4
- HP 12
- Movement Rate
- Initiative Modifier
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis
- Poison & Death
- Blast & Breath
- Staves & Wands
- Spells
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Enc: 3 stone
- Matched, curved swords (2)(20 gp)
- Leather armor (20 gp)
- Backpack (2 gp)
- Coin purse (.5 gp)
- 1 week std. rations (1 gp)
- Waterskin (.5 gp)
- Holy symbol (25 gp)
- Quality clothes, boots and hat