Aeysha Marlikarth: Difference between revisions

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Created page with "back to '''''When I Was''''' = Characteristics = WS 50 (40 +10) BS 32 (37 -05) S 61 (36 +25) T 43 (38 +05) Ag 51 (41 +10) Int 29 (32 -03) Per 43 (43 +00..."
 
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= Characteristics =
= Characteristics =


WS 50 (40 +10)
WS 44 (14 +30)


BS 32 (37 -05)
BS 42 (12 +30)


S 61 (36 +25)
S 41 (11 +30) +4 Unnatural


T 43 (38 +05)
T 41 (16 +30 -5 Pride) +4 Unnatural


Ag 51 (41 +10)
Ag 40 (10 +30)


Int 29 (32 -03)
Int 41 (11 +30)


Per 43 (43 +00)
Per 42 (12 +30)


WP 31 (36 -05)
WP 54 (19 +30 +5 LA)


Fel 35 (38 -03)
Fel 50 (15 +30 +5 Pride)


Wounds: 13 (15)
Wounds: 21 (21)


Coruption: 6
Corruption: 10


Infamy: 24
Infamy: 30


= Traits =
= Traits =
* Adroit ( Weapon skill )
* Amphibious
* Pride: Grace (+5 Ag, -5 BS)
* Unnatural Strength (+4)
* Disgrace: Dread (+5 Per, -5 WP)
* Unnatural Toughness (+4)
* Motivation: Perfection (+5 WS, -3 Fel, -3 Int)
* Psy Rating x3
* Pride: Charm
* Disgrace: Betrayal
* Motivation: Vengeance


= Skills =  
= Skills =  
* Acrobatics (Ag) 51
* Athletics (S) 41 (81)
* Athletics (S) 61
* Awareness (Per) 42
* Awareness (Per) 43
* Parry (WS) 44
* Parry +10 (WS) 60
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41
* Scholastic Lore ( Philosophy ) (Int) 29
* Linguistics ( Low Gothic ) (Int) 41
* Common Lore ( Imperial Creed ) (Int) 29
* Navigate ( Surface ) (Int) 41
* Operate ( Surface ) (Ag) 51
* Operate ( Surface ) (Ag) 40
* Intimidate (S) 61
* Psyscience (Per) 42
* Dodge +10 (Ag) 61
* Dodge (Ag) 40
* Stealth (Ag) 51
* Common Lore ( Ecclisarchy ) (Int) 41
* Medicae (Int) 29
* Scholastic Lore ( Occult) (Int) 41
* Deception (Fel) 50
* Charm (Fel) 50
* Command (Fel) 50


= Talents =
= Talents =
* Jaded (ignore mundane horrors)
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)
* Quick Draw (draw weapon as free action)
* Quick Draw (draw weapon as free action)
* Rapid Reload (halves reload time)
* Bulging Biceps (Remove Bracing penalties from heavy weapons)
* Weapon Training (Chain, Las, Primary, SP),
* Weapon Training (Legion, Force)
* Weapon Training (Power, Bolt)
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)
* Catfall (reduce falling damage)
* Nerves of Steel (Reroll Pinning Tests)
* Sure Strike (called shots are at -10% only)
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)
* Disarm (force opponent to drop weapon, opposed WS test)
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))
* Ambidextrous (reduce penalties for two weapon fighting)
* Meditation (Enter a trance to ignore Fatigue
* Berserk Charge (+30% WS when charging)
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)
* Swift Attack (additional hit for each 2 DoS with melee attack)
 
* Lightning Reflexes (roll twice and take highest for initiative rolls)
= Psychic Powers =
* Frenzy (+10% WS, S, T, WP, -20% BS, Int, Fel), can't parry, retreat, flee
* Delude: Opposed WP test to gain a + 5 x Psy Rating
* Thought Sending: Basic Telepathy
* Compel: Contested WP test to get the target creature to do a simple command
* Manifest Flame: Bring forth an open fire
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS
 


= XP usage =
= XP usage =
Total XP spent: 2,800 / 3,000
Total XP spent: 2,950 / 3,000


== Characteristics ==
== Characteristics ==
250: Strength (simple)
250: Willpower (simple)


250: Weapon skill (simple)
== Skills ==
200: Acrobatics (known)


250: Agility (simple)
200: Charm


250: Toughness (simple)
200: Forbidden Lore (Inquisition)


== Skills ==
200: Common Lore (Ecclisarchy)
200: Acrobatics (known)


350: Parry +10 (trained)
200: Command


== Talents ==
== Talents ==
250 Berserk charge (tier 1)
250 Neural Storm


500 Swift Attack (tier 2)
250 Resistance (Psychic Powers)


250 Lightning reflexes (tier 1)
250 Orthoproxy


250 Frenzy (tier 1)
750 Psy Rating (tier 3)


= Equipment =
= Equipment =
* BC Bolt pistol (pistol, 30m, S/2/-, 1d10+5X, Pen 4, Clip 8, full, tearing)
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg
* BC Powersword (melee, 1d10+12 E, Pen 5, power field, balanced, +10WS, +1dam)
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
* Light power armour (AP:7, +10 Strength)
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg
* Synthmuscle (+1 strength bonus)
* Astartes Bolt pistol clips x4
* Drugs: 3x Stimm, 3x Slaught, 3x Frenzon
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg


= Minions =
= Minions =


== Rising Storm (aka Pointy) ==
== Itheca ==
Characteristic


WS 24 (inc. +5)
WS: 19


BS 13
BS: 16


S 22 (inc. +5)
S: 29


T 20
T: 22


Ag 25
Ag: 17


Int 17
Int: 20


Per 15 (inc. -5)
Per: 19


WP 23 (inc. -5)
WP: 22


Fel 14
Fel: 25


Wounds 6
'''Wounds:''' 4
'''Base Movement:''' 1


Skills
'''Skills'''
* Athletics
* Charm
* Intimidate
* Inquiry
* Parry
* Tech-Use
* Dodge
* Dodge
* Trade(Cook)


Talents
'''Talents'''
* Sound constitution x2
* Quick Draw
* Berserk Charge
* Unarmed Warrior
* Lightning Reflexes
* Weapon Training (Primitive)
* Weapon training (primary)
'''
 
Weapon'''
Traits
* Hatchet
* Brutal Charge
* Natural Armour (2)


Equipment
'''Armor'''
* Mono Greatsword (2d10+2, Pen 2, unbalanced)
* Light Flak Coat
* Beast Furs (AP: 2)

Revision as of 02:05, 9 March 2015

back to When I Was

Characteristics

WS 44 (14 +30)

BS 42 (12 +30)

S 41 (11 +30) +4 Unnatural

T 41 (16 +30 -5 Pride) +4 Unnatural

Ag 40 (10 +30)

Int 41 (11 +30)

Per 42 (12 +30)

WP 54 (19 +30 +5 LA)

Fel 50 (15 +30 +5 Pride)

Wounds: 21 (21)

Corruption: 10

Infamy: 30

Traits

  • Amphibious
  • Unnatural Strength (+4)
  • Unnatural Toughness (+4)
  • Psy Rating x3
  • Pride: Charm
  • Disgrace: Betrayal
  • Motivation: Vengeance

Skills

  • Athletics (S) 41 (81)
  • Awareness (Per) 42
  • Parry (WS) 44
  • Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41
  • Linguistics ( Low Gothic ) (Int) 41
  • Navigate ( Surface ) (Int) 41
  • Operate ( Surface ) (Ag) 40
  • Psyscience (Per) 42
  • Dodge (Ag) 40
  • Common Lore ( Ecclisarchy ) (Int) 41
  • Scholastic Lore ( Occult) (Int) 41
  • Deception (Fel) 50
  • Charm (Fel) 50
  • Command (Fel) 50

Talents

  • Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)
  • Quick Draw (draw weapon as free action)
  • Bulging Biceps (Remove Bracing penalties from heavy weapons)
  • Weapon Training (Legion, Force)
  • Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)
  • Nerves of Steel (Reroll Pinning Tests)
  • Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)
  • Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))
  • Meditation (Enter a trance to ignore Fatigue
  • Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)

Psychic Powers

  • Delude: Opposed WP test to gain a + 5 x Psy Rating
  • Thought Sending: Basic Telepathy
  • Compel: Contested WP test to get the target creature to do a simple command
  • Manifest Flame: Bring forth an open fire
  • Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS


XP usage

Total XP spent: 2,950 / 3,000

Characteristics

250: Willpower (simple)

Skills

200: Acrobatics (known)

200: Charm

200: Forbidden Lore (Inquisition)

200: Common Lore (Ecclisarchy)

200: Command

Talents

250 Neural Storm

250 Resistance (Psychic Powers)

250 Orthoproxy

750 Psy Rating (tier 3)

Equipment

  • Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg
  • Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg
  • Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
  • Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg
  • Astartes Bolt pistol clips x4
  • Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg

Minions

Itheca

WS: 19

BS: 16

S: 29

T: 22

Ag: 17

Int: 20

Per: 19

WP: 22

Fel: 25

Wounds: 4 Base Movement: 1

Skills

  • Charm
  • Inquiry
  • Tech-Use
  • Dodge
  • Trade(Cook)

Talents

  • Quick Draw
  • Unarmed Warrior
  • Weapon Training (Primitive)

Weapon

  • Hatchet

Armor

  • Light Flak Coat