Difference between revisions of "Eryn"
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*Movement Rate | *Movement Rate | ||
*Initiative Modifier +3 | *Initiative Modifier +3 | ||
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: | + | **Primary Melee Attack: Curved Swords 9+ 1d6 |
**Secondary Melee Attack: | **Secondary Melee Attack: | ||
**Primary Ranged Attack: | **Primary Ranged Attack: | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 13+ |
− | **Poison & Death | + | **Poison & Death 10+ |
− | **Blast & Breath | + | **Blast & Breath 16+ |
− | **Staves & Wands | + | **Staves & Wands 13+ |
− | **Spells | + | **Spells 15+ |
== Spells == | == Spells == | ||
Line 58: | Line 58: | ||
== Equipment == | == Equipment == | ||
− | *Enc: 3 | + | *Enc: 4 3/6 |
− | *Matched, curved swords (2)(20 gp) | + | *Matched, curved swords (2)(20 gp)(2 items) |
− | *Leather armor (20 gp) | + | *Leather armor (20 gp)(2 stones) |
− | *Backpack (2 gp) | + | *Backpack (2 gp)(1 item) |
− | *Coin purse (.5 gp) | + | *Coin purse (.5 gp)(1 item) |
− | *1 week std. rations (1 gp) | + | *1 week std. rations (1 gp)(1 stone) |
− | *Waterskin (.5 gp) | + | *Waterskin (.5 gp)(1 item) |
− | *Holy symbol (25 gp) | + | *Holy symbol (25 gp)(1 item) |
*Quality clothes, boots and hat | *Quality clothes, boots and hat | ||
− | *Tinderbox | + | *Tinderbox (1 item) |
− | *Six torches | + | *Six torches (1 item) |
− | *Three flasks of military oil. | + | *Three flasks of military oil. (1 item) |
Revision as of 14:06, 24 March 2015
A character in Dwimmermount: If Trouble Was Money
Contents
Rank
- Human Bladedancer 2
- XP: 2978/3000
- Alignment (note that being chaotic in ACKS is bad, stick to neutral or lawful please.)
- List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
- List any titles or holdings
Attributes
- STR 9
- INT 10
- WIS 10
- DEX 17 (+2)
- CON 15 (+1)
- CHA 13 (+1)
Skills
- Languages
- General Proficiencies
- (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
- Class Proficiencies
- Swashbuckling (+1 AC if wearing Leather or less and able to move freely)
- Class Skills
- +1 AC and +1 initiative if wearing Leather or less and able to move freely
- Turn Undead as cleric of same level
- Duel Wielding (+1 to hit when wielding two weapons)
Combat
- AC 6
- HP 12
- Movement Rate
- Initiative Modifier +3
- Attacks
- Primary Melee Attack: Curved Swords 9+ 1d6
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- Petrification & Paralysis 13+
- Poison & Death 10+
- Blast & Breath 16+
- Staves & Wands 13+
- Spells 15+
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Enc: 4 3/6
- Matched, curved swords (2)(20 gp)(2 items)
- Leather armor (20 gp)(2 stones)
- Backpack (2 gp)(1 item)
- Coin purse (.5 gp)(1 item)
- 1 week std. rations (1 gp)(1 stone)
- Waterskin (.5 gp)(1 item)
- Holy symbol (25 gp)(1 item)
- Quality clothes, boots and hat
- Tinderbox (1 item)
- Six torches (1 item)
- Three flasks of military oil. (1 item)