Difference between revisions of "Axra the Air Elemental"

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(Class Features)
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==Class Features==
 
==Class Features==
'''Feature Name''' (Feature Description) <br>
+
'''Weapon Proficiencies''': club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. Natural attacks from any shapeshift forms.<br><br>
 +
'''Armor Proficiences''': light (but only leather, padded, or ironwood-enchanted armor).<br><br>
 +
'''Spontaneous Casting''': Summon Nature's Ally<br><br>
 +
'''Nature Bond (Air domain)''':  Axra gains 1 additional spell per day from each spell level which must be chosen from the Air domain.<br><br>
 +
'''Nature Sense''': A druid gains a +2 bonus on Knowledge (nature) and Survival checks.<br><br>
 +
'''Wild Empathy''': A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result
  
 
==Racial Features==
 
==Racial Features==

Revision as of 12:07, 25 March 2015

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Personal Data

Name: Axra
Gender: Female
Race: Slyph (http://www.d20pfsrd.com/races/other-races/featured-races/arg-sylph)
Class/Level: Sky Druid 1 (http://www.d20pfsrd.com/races/other-races/featured-races/arg-sylph/sky-druid-druid-sylph)
Alignment: Neutral Good
Description/Background: Axra is the offspring of a pair of air creatures from the Plane of Air. She accidentally discovered a portal to this world and stepped through it. One thing led to another and she is now part of this motley crew. She is very curious, likes to meddle in the affairs of others, and is essentially an air elemental. She does not possess the desire to return home, rather is more interested in exploring and adventuring wherever her path leads her.

Abilities

Strength 14/+2
Dexterity 16/+3
Constitution 12/+1
Intelligence 12/+1
Wisdom 16/+3
Charisma 10/+0

Combat

Senses:
Init:
HP:
AC:
CMB:
CMD:
Fort:
Ref:
Will:

Skills

Skill name Ranks + Ability Modifier + Class Skill + Misc Bonus (total modifier)
Fly 1 + 3 + 3 + 0 (+7)
Heal 1 + 3 + 3 + 0 (+7)
Knowledge (Nature) 1 + 1 + 3 +2 (+7)
Perception 1 + 3 + 3 + 0 (+7)
Stealth 0 + 3 + 0 + 4 (+7)
Survival 1 + 3 + 3 + 2 (+9)

Feats

Human 1:
Level 1:

Traits

Wind-Carried Voices (Sylph): You gain a +1 trait bonus on Sense Motive checks to tell when someone is lying to you. Additionally, at will, as long as you are outdoors or in an area where there is noticeable air movement, you can whisper to any creature from up to 30 feet away. You can only designate one person in sight to hear your voice, and nearby creatures can hear these messages with a successful DC 20 Perception check. This is an extraordinary ability that otherwise functions as message. Link: http://www.d20pfsrd.com/traits/race-traits/wind-carried-voices-sylph

Wanderlust (Social): Treat your base land speed as 10 feet higher when determining your overland speed. Link: http://www.d20pfsrd.com/traits/social-traits/wanderlust

Class Features

Weapon Proficiencies: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. Natural attacks from any shapeshift forms.

Armor Proficiences: light (but only leather, padded, or ironwood-enchanted armor).

Spontaneous Casting: Summon Nature's Ally

Nature Bond (Air domain): Axra gains 1 additional spell per day from each spell level which must be chosen from the Air domain.

Nature Sense: A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy: A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result

Racial Features

Magic

Save DC: 10 + Ability Modifier + Spell Level

Cantrips/Orisons
-
-
-
-
Level 1 (Spells/day)
-
-
-

Gear

<Gear Name> (cost, weight)