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*Class Proficiencies | *Class Proficiencies | ||
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*Class Skills | *Class Skills |
Revision as of 16:10, 13 April 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Explorer 1
- XP: 2187/4,000
- XP Bonus: 5%
- Alignment TBD
- Henchman of Golle
Attributes
- STR 16 (+2)
- INT 11
- WIS 10
- DEX 13 (+1)
- CON 12
- CHA 8
Skills
- Languages
- Common
- General Proficiencies
- Tracking
- Class Proficiencies
- Beast Friendship
- Class Skills
- +1 to missile attack throws
- +1 dmg to all attacks
- Animal Reflexes (+1 to initiative and surprise rolls)
- Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
- +4 to avoid getting lost in familiar country
- +5 to evade wilderness encounters (except in Clear and Grassland terrain)
- Can evade wilderness encounters even when surprised on 19+
Combat
- AC 5
- HP 6
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Spear 8+ attack throw, 1d6+3 one-handed dmg, 1d8+3 two-handed dmg
- Primary Ranged Attack: Arbalest Crossbow 8+ attack throw, 1d8+1 dmg
- Saves:
- 13 Petrification & Paralysis
- 10 Poison & Death
- 16 Blast & Breath
- 13 Staves & Wands
- 15 Spells
Equipment
- Total Encumbrance 10 stone
- Chain mail [4 stone]
- Spear [1 stone]
- Long bow and 30 arrows [1 stone, 1 item]
- Arbalest crossbow [1 stone]
- Backpack
- Two small sacks
- 2 pounds comfrey [2 items]
- Waterskin [1 item]
- 1 week iron rations [1 stone]
- Daggers x2 [2 items]
- Tinderbox [1 item]
- 6 torches [1 item]
- 4 flasks military oil [4 items]