POA Aldar Dustriven: Difference between revisions
Jump to navigation
Jump to search
Line 42: | Line 42: | ||
*Religion +7 | *Religion +7 | ||
== Tools and Languages == | == Weapons, Tools and Languages == | ||
*Jeweler's Tools | *Jeweler's Tools | ||
*Wagons | *Wagons | ||
*Dagger, Dart, Sling, Quarterstaff, Light Crossbow | |||
*Common, Giant | *Common, Giant | ||
Revision as of 05:57, 24 April 2015
A character in the POA_PBP Princes of the Apocalypse campaign.
Aldar Dustriven
- Class: Wizard (Conjurer) 5
- Race: Human
- Alignment: Lawful Good
- Background: Folk Hero
- Proficiency Bonus: +3
Personality and History
Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army.
- Personality: miserly curmudgeon
- Ideal: there is no civilization without order
- Bond: I will do whatever it takes to protect my clan
- Flaw: I have no patience for cowardice or inaction
Attributes
- STR 11 (+0)
- DEX 14 (+2)
- CON 15 (+2)
- INT 18 (+4)
- WIS 13 (+1)
- CHA 9 (-1)
Saves
(* = proficiency)
- STR +0
- DEX +2
- CON +5*
- INT +7*
- WIS +4*
- CHA -1
Skills
- Animal Handling +4
- Survival +4
- Arcana +7
- Religion +7
Weapons, Tools and Languages
- Jeweler's Tools
- Wagons
- Dagger, Dart, Sling, Quarterstaff, Light Crossbow
- Common, Giant
Traits and Abilities
- Racial Traits
- Darkvision 60'
- Racial Proficiency: axes, hammers, medium armor
- Dwarven Stonecutting (advantage on checks dealing with stonework)
- Class Traits
- Class Proficiency: all weapons, all armor
- Fighting Style: Defensive (+1 AC)
- Second Wind (once per short rest, recover 1d10+5 hit points as a bonus action)
- Action Surge (once per short rest, take an additional Action on your turn)
- Improved Critical (score critical hits on a natural 19 or 20)
- Improved Attribute (+1 STR, +1 CON)
- Extra Attack (when taking the Attack action, make two attacks)
- Background Traits
- Rank: has a rank in a military organization, can give orders to lower ranking members of same
Combat
- HP: 49/49
- Hit Dice: 5/5 (1d10+3)
- AC: 20 (Breastplate 5 + Shield 2 + Dex 2 + Fighting Style 1)
- Initiative: +2
- Movement: 25'
- Attack: Battleaxe, +7 to hit, 1d8+4 slashing
Equipment and Treasure
- Breastplate
- Wooden Shield
- Battle Axe
- Backpack
- 10 days rations
- Waterskin
- Lantern + 4 flasks oil
- Hammer and 10 spikes
- 100 gp
Spellcasting
- Spell attack: +X
- Spell DC: X
- 1st level (X slots / day)
- Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
- Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456)
- Shield -- reaction: +5 AC for the round (PHB pg 123)
- 2nd level (Y slots / day)
- Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123)
- Hold Person -- concentration, Wis save or helpless, target saves again at end of each turn (PHB pg 123)