Hiram J. Chantry: Difference between revisions
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=Skills= | =Skills= | ||
Accounting 65% Anthropology 0% Archery 20% | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
Architecture 0% Archæology 0% Astronomy 0% | Accounting 65% | ||
Bargain 65% Biology 60% Block 26% | Anthropology 0% | ||
Boating 45% Botany 0% Carpentry/Woodcraft 10% | Archery 20% | ||
Cartography 0% Chemistry 0% Climb 40% | Architecture 0% | ||
Conceal 15% Credit Rating 60% Cryptography 0% | Archæology 0% | ||
Cthulhu Mythos 0% Demolitions 0% Disguise 20% | Astronomy 0% | ||
Dodge 26% Dreaming 13% Drive Auto 50% | Bargain 65% | ||
Electrical Repair 10% Fast Talk 5% First Aid 30% | Biology 60% | ||
Forensics 0% Forgery 0% Geology 0% | Block 26% | ||
Handgun 20% Hide 10% History 20% | Boating 45% | ||
Hypnosis 0% Jump 25% Law 5% | Botany 0% | ||
Library Use 25% Listen 25% Locksmith 0% | Carpentry/Woodcraft 10% | ||
Machine Gun 15% Martial Arts 0% Mathematics 10% | Cartography 0% | ||
Mechanical Repair 20% Medicine 5% Natural History 10% | Chemistry 0% | ||
Navigation/Land 10% Navigation/Sea, Air 0% Occult 5% | Climb 40% | ||
Operate Hvy. Machine 0% Persuade 60% Pharmacy 0% | Conceal 15% | ||
Photography 10% Physics 0% Psychoanalysis 0% | Credit Rating 60% | ||
Psychology 60% Ride 5% Rifle 25% | Cryptography 0% | ||
Shotgun 30% Sneak 50% Spot Hidden 25% | Cthulhu Mythos 0% | ||
Submachine Gun 15% Swim 25% Throw 25% | Demolitions 0% | ||
Track 10% Zoology 0% Fist/Punch 50% | Disguise 20% | ||
Head Butt 10% Kick 25% Grapple 25% | Dodge 26% | ||
Club 25% Knife | Dreaming 13% | ||
Drive Auto 50% | |||
Electrical Repair 10% | |||
Fast Talk 5% | |||
First Aid 30% | |||
Forensics 0% | |||
Forgery 0% | |||
Geology 0% | |||
Handgun 20% | |||
Hide 10% | |||
History 20% | |||
Hypnosis 0% | |||
Jump 25% | |||
Law 5% | |||
Library Use 25% | |||
Listen 25% | |||
Locksmith 0% | |||
Machine Gun 15% | |||
Martial Arts 0% | |||
Mathematics 10% | |||
Mechanical Repair 20% | |||
Medicine 5% | |||
Natural History 10% | |||
Navigation/Land 10% | |||
Navigation/Sea, Air 0% | |||
Occult 5% | |||
Operate Hvy. Machine 0% | |||
Persuade 60% | |||
Pharmacy 0% | |||
Photography 10% | |||
Physics 0% | |||
Psychoanalysis 0% | |||
Psychology 60% | |||
Ride 5% | |||
Rifle 25% | |||
Shotgun 30% | |||
Sneak 50% | |||
Spot Hidden 25% | |||
Submachine Gun 15% | |||
Swim 25% | |||
Throw 25% | |||
Track 10% | |||
Zoology 0% | |||
Fist/Punch 50% | |||
Head Butt 10% | |||
Kick 25% | |||
Grapple 25% | |||
Club 25% | |||
Knife 25% | |||
=Equipment= | =Equipment= |
Revision as of 14:53, 11 May 2015
Attributes
STR: 5 DEX: 13 INT: 12 Idea: 60 CON: 9 APP: 14 POW: 13 Luck: 65 SIZ: 14 SAN: 65 EDU: 16 Know: 80 99-Cthulhu Mythos: 99 Damage Bonus: none
Skills
Accounting 65% Anthropology 0% Archery 20% Architecture 0% Archæology 0% Astronomy 0% Bargain 65% Biology 60% Block 26% Boating 45% Botany 0% Carpentry/Woodcraft 10% Cartography 0% Chemistry 0% Climb 40% Conceal 15% Credit Rating 60% Cryptography 0% Cthulhu Mythos 0% Demolitions 0% Disguise 20% Dodge 26% Dreaming 13% Drive Auto 50% Electrical Repair 10% Fast Talk 5% First Aid 30% Forensics 0% Forgery 0% Geology 0% Handgun 20% Hide 10% History 20% Hypnosis 0% Jump 25% Law 5% Library Use 25% Listen 25% Locksmith 0% Machine Gun 15% Martial Arts 0% Mathematics 10% Mechanical Repair 20% Medicine 5% Natural History 10% Navigation/Land 10% Navigation/Sea, Air 0% Occult 5% Operate Hvy. Machine 0% Persuade 60% Pharmacy 0% Photography 10% Physics 0% Psychoanalysis 0% Psychology 60% Ride 5% Rifle 25% Shotgun 30% Sneak 50% Spot Hidden 25% Submachine Gun 15% Swim 25% Throw 25% Track 10% Zoology 0% Fist/Punch 50% Head Butt 10% Kick 25% Grapple 25% Club 25% Knife 25%
Equipment
Name | Calibre | Weight | Cost | Shots | HPs | Atks | Range | Damage |
---|---|---|---|---|---|---|---|---|
Mauser C96 'Broomhandle' pistol | 9mmP | 1.13 kg | $30 | 10(i) | 8 | 2 | 15y | 1D10 |
1929 DuPont Saloon
Horse-drawn hearse, four black horses
Other Information
Hiram Chantry is tall, thin and slightly stooped as becomes a mortician. He wears spectacles on the end of his nose to assist in reading and in his work. Given to wearing black clothes and comfortable among the dead, Chantry is a narrow man with narrow beliefs. He is a teatotaller but not a zealot, that being too 'forward'.