In Darkness Felda: Difference between revisions

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Speciality: Assault<br>
Speciality: Assault<br>


Fate Threshold: 3  
Fate Threshold: 3<br>
Space Marine aptitudes: WS, BS, Fieldcraft
Space Marine aptitudes: WS, BS, Fieldcraft<br>
Chapter aptitude: Perception
Chapter aptitude: Perception<br>
Speciality aptitudes: Agility, Finesse, Strength, Offence  
Speciality aptitudes: Agility, Finesse, Strength, Offence<br>
Wounds: 20
Wounds: 20<br>
Renown: 30
Renown: 30<br>
Insanity: 10
Insanity: 10<br>
Corruption: 10
Corruption: 10<br>


WS: 65 ***
WS: 65 ***<br>
BS: 30
BS: 30<br>
S: 60/80 ** (Bonus 10/12)
S: 60/80 ** (Bonus 10/12)<br>
T: 50 (Bonus 9)
T: 50 (Bonus 9)<br>
Agi: 60 **
Agi: 60 **<br>
Int: 35
Int: 35<br>
Per: 50 ** (Bonus 7)
Per: 50 ** (Bonus 7)<br>
WP: 35
WP: 35<br>
Fel: 40
Fel: 40<br>


Skills:
Skills:<br>
Acrobatics+10
Acrobatics+10<br>
Athletics
Athletics<br>
Awareness
Awareness<br>
Common Lore (Astartes, Imperium, War)
Common Lore (Astartes, Imperium, War)<br>
Dodge+10
Dodge+10<br>
Forbidden Lore (Deathwatch, Xenos)
Forbidden Lore (Deathwatch, Xenos)<br>
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)<br>
Intimidate, Navigate (Surface)
Intimidate, Navigate (Surface)<br>
Operate (Aeronautica+10, Surface, Voidship)
Operate (Aeronautica+10, Surface, Voidship)<br>
Parry
Parry<br>
Scholastic Lore (Tactica Imperialis)
Scholastic Lore (Tactica Imperialis)<br>
Stealth
Stealth<br>
Survival
Survival<br>


Talents:
Talents:<br>


Ambidextrous
Ambidextrous<br>
Bulging Biceps
Bulging Biceps<br>
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump<br>
Combat Master (Enemies get no bonus from ganging up)
Combat Master (Enemies get no bonus from ganging up)<br>
Crushing Blow (Add half WS bonus (3) to melee damage)
Crushing Blow (Add half WS bonus (3) to melee damage)<br>
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)<br>
Deathwatch Training (RF triggered on damage rolls of 9 or 10)
Deathwatch Training (RF triggered on damage rolls of 9 or 10)<br>
Devastating assault (On successful all out attack, can make a second with same modifiers)
Devastating assault (On successful all out attack, can make a second with same modifiers)<br>
Hammer Blow (All out attacks gain half S bonus (5) to penetration and Concussive 2)
Hammer Blow (All out attacks gain half S bonus (6) to penetration and Concussive 2)<br>
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)<br>
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)<br>
Jaded
Jaded<br>
Light Sleeper
Light Sleeper<br>
Nerves of Steel
Nerves of Steel<br>
Quick Draw
Quick Draw<br>
Resistance (Psychic Powers)
Resistance (Psychic Powers)<br>
Swift Attack
Swift Attack<br>
True Grit
True Grit<br>
Two Weapon Master (No negatives for two weapon fighting)
Two Weapon Master (No negatives for two weapon fighting)<br>
Two Weapon Wielder (Melee)
Two Weapon Wielder (Melee)<br>
Unarmed Warrior
Unarmed Warrior<br>
Weapon Training (all)
Weapon Training (all)<br>


Traits:
Traits:<br>


Amphibious
Amphibious<br>
Astartes Implants
Astartes Implants<br>
Fear (1) (From armour)
Fear (1) (From armour)<br>
Unnatural Perception (+2)
Unnatural Perception (+2)<br>
Unnatural Strength (+4)
Unnatural Strength (+4)<br>
Unnatural Toughness (+4)
Unnatural Toughness (+4)<br>
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.<br>


Gear:
Gear:<br>


Power armour (10 body, 8 elsewhere, terror be thy friend)
Power armour (10 body, 8 elsewhere, terror be thy friend)<br>
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)<br>
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)<br>
Power axe (1d10+8, Pen 7, power field, unbalanced)
Power axe (1d10+8, Pen 7, power field, unbalanced)<br>
3 frag grenades (SBX3, 2d10X, Blast 3)
3 frag grenades (SBX3, 2d10X, Blast 3)<br>
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)<br>
Combat knife (1d10R, Pen 2)
Combat knife (1d10R, Pen 2)<br>
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)<br>
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)<br>
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)<br>


Common attacks:
Common attacks:<br>


Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)
Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)<br>
All out Attack with power axe (1d10+23, Pen 12, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)
All out Attack with power axe (1d10+23, Pen 13, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)<br>


Experience!
Experience:<br>


4950/5000
4950/5000<br>


Stats:
Stats:<br>


WS+15: 850
WS+15: 850<br>
S+10: 350
S+10: 350<br>
Agi+10: 350
Agi+10: 350<br>
Per+10: 350
Per+10: 350<br>


Skills:
Skills:<br>


Operate (Voidship): 100
Operate (Voidship): 100


Talents:
Talents: <br>


Combat Master: 450
Combat Master: 450 <br>
Devastating assault: 300
Devastating assault: 300<br>
Crushing blow: 400
Crushing blow: 400<br>
Deathdealer (Melee): 400
Deathdealer (Melee): 400<br>
Hammer Blow: 400
Hammer Blow: 400<br>
Inescapable Attack: 300
Inescapable Attack: 300<br>
Two Weapon Wielder (Melee): 300
Two Weapon Wielder (Melee): 300<br>
Two Weapon Master: 400
Two Weapon Master: 400<br>

Revision as of 07:01, 5 September 2015

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Name: Felda
Chapter: Space Wolves
Speciality: Assault

Fate Threshold: 3
Space Marine aptitudes: WS, BS, Fieldcraft
Chapter aptitude: Perception
Speciality aptitudes: Agility, Finesse, Strength, Offence
Wounds: 20
Renown: 30
Insanity: 10
Corruption: 10

WS: 65 ***
BS: 30
S: 60/80 ** (Bonus 10/12)
T: 50 (Bonus 9)
Agi: 60 **
Int: 35
Per: 50 ** (Bonus 7)
WP: 35
Fel: 40

Skills:
Acrobatics+10
Athletics
Awareness
Common Lore (Astartes, Imperium, War)
Dodge+10
Forbidden Lore (Deathwatch, Xenos)
Linguistics (Chapter Runes, Deathwatch Runes, High Gothic)
Intimidate, Navigate (Surface)
Operate (Aeronautica+10, Surface, Voidship)
Parry
Scholastic Lore (Tactica Imperialis)
Stealth
Survival

Talents:

Ambidextrous
Bulging Biceps
Catfall (Reduce all fall distances by agility bonus (6) +20 to Jump
Combat Master (Enemies get no bonus from ganging up)
Crushing Blow (Add half WS bonus (3) to melee damage)
Deathdealer (Melee) (Add per bonus (7) to critical melee damage)
Deathwatch Training (RF triggered on damage rolls of 9 or 10)
Devastating assault (On successful all out attack, can make a second with same modifiers)
Hammer Blow (All out attacks gain half S bonus (6) to penetration and Concussive 2)
Hatred (Thousand Sons) (+10 to WS, Willpower check needed to withdraw unless clearly outnumbered)
Inescapable Attack (After making a successful attack test of the appropriate type as part of an All Out Attack, Called Shot, Charge, Standard Attack, or Stun action, the character imposes a penalty on all evasion attempts (Dodge or Parry tests) made against this attack equal to 10 times the total degrees of success scored on the attack test.)
Jaded
Light Sleeper
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Swift Attack
True Grit
Two Weapon Master (No negatives for two weapon fighting)
Two Weapon Wielder (Melee)
Unarmed Warrior
Weapon Training (all)

Traits:

Amphibious
Astartes Implants
Fear (1) (From armour)
Unnatural Perception (+2)
Unnatural Strength (+4)
Unnatural Toughness (+4)
Expert at Violence: Spend a Fate point to substitute her Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on a successful attack test.

Gear:

Power armour (10 body, 8 elsewhere, terror be thy friend)
Bolt pistol (30m, S/2, 1d10+9X, Pen 4, Clip 8, Rld 1, 3 clips)
Bolt gun (100m, S/3 1d10+9, Pen 4, Clip 24, Rld 1, tearing, 3 clips)
Power axe (1d10+8, Pen 7, power field, unbalanced)
3 frag grenades (SBX3, 2d10X, Blast 3)
3 krak grenades (SBX3, 2d10+4X, Pen 6, Concussive 0)
Combat knife (1d10R, Pen 2)
Chainsword (1d10+3R, Pen 3, Tearing, Balanced)
Jump pack (Doubles base movement. Can giver Flyer (12) for one minute)
3 incendiary grenades (SBX3, 1d10+4E, Blast 3, pass an agility test or you're on fire. Targeted area on fire for 1d5 rounds, 15 req)

Common attacks:

Swift Attack with power axe (1d10+23, Pen 7, +7 to critical damage, maximum hits of 6 per hand, 12 total)
All out Attack with power axe (1d10+23, Pen 13, +7 to critical damage, Concussive 2, -10 per DoS for attack to be dodged/parried, maximum hits of 3, 1 per hand, plus extra from Devastating Assault)

Experience:

4950/5000

Stats:

WS+15: 850
S+10: 350
Agi+10: 350
Per+10: 350

Skills:

Operate (Voidship): 100

Talents:

Combat Master: 450
Devastating assault: 300
Crushing blow: 400
Deathdealer (Melee): 400
Hammer Blow: 400
Inescapable Attack: 300
Two Weapon Wielder (Melee): 300
Two Weapon Master: 400