TOTE:Yuhtil: Difference between revisions

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Created page with "=Character Creation= (all attributes start at 1) ==Child Packages== All children receive: Fire-making +1 (Survive), Direction-sense +1 (Guide), Forest-lands +1 (Journey),..."
 
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:Forest Ways +1 (Journey)
:Forest Ways +1 (Journey)
:Knives +2 (Strike)
:Knives +2 (Strike)
===Shepherd of the Dead===
Coyote +2, Stag +2, Turtle +2, Owl +2
:Ancient Lore +1 (Know)
:Medicine +1 (Survive)
:Knives +1 (Strike)
:Special Ability: Spirit Communion Magic


===Trader===
===Trader===

Revision as of 00:41, 21 September 2015

Character Creation

(all attributes start at 1)

Child Packages

All children receive:

Fire-making +1 (Survive), Direction-sense +1 (Guide), Forest-lands +1 (Journey), Knives +1 (Strike)

Choose one of the following:

Tree Climber - Stag +1, Bear +1, Bison +1, Owl +1, Natural Blinds +1 (Sneak)

Friend to Animals - Coyote +1, Wolf +1, Bison +1, Owl +1, Domestic Animals +1 (Persuade)

Far Walker - Coyote +1, Wolf +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)

Background Packages

Artisan

Coyote +2, Bear +2, Hawk +2, Owl +2

(any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Weapons, Weaving) +2 (Craft)
Trading +1 (Bargain)
Appraisals +1 (Persuade)
Knives +1 (Strike)

Raider

Coyote +2, Wolf +2, Bison +2, Owl +2

Ambush +1 (Sneak)
Search +1 (Move)
Forest Ways +1 (Journey)
Spears +2 (Strike)

Gatherer

Coyote +2, Stag +2, Hawk +2, Owl +2

Search +2 (Move)
Forest Ways +1 (Journey)
Medicine +1 (Survive)
Clubs +1 (Strike)

Hunter

Wolf +2, Stag +2, Hawk +2, Owl +2

Hunting Lodges +1 (Craft)
Concealment +1 (Sneak)
Tracking +1 (Journey)
Spears +2 (Strike) or Slings +2 (Shoot)

Pack-Master

Coyote +2, Bear +2, Turtle +2, Owl +2

Animals +1 (Impress)
Tracking +1 (Journey)
Clubs +1 (Strike)
Special Ability: Hunting Hounds

Scout

Wolf +2, Bear +2, Hawk +2, Owl +2

Tree-climbing +1 (Move)
Direction-Sense +1 (Guide)
Forest Ways +1 (Journey)
Knives +2 (Strike)

Shepherd of the Dead

Coyote +2, Stag +2, Turtle +2, Owl +2

Ancient Lore +1 (Know)
Medicine +1 (Survive)
Knives +1 (Strike)
Special Ability: Spirit Communion Magic

Trader

Coyote +2, Stag +2, Bison +2, Turtle +2

Appraisals +1 (Persuade)
(Any one Language: Hatakee, Menotil, Othilian or Andinoc) +1 (Know)
Trading +2 (Bargain)
Knives +1 (Strike)

Special Abilities

Hunting Hounds - You may invoke either your Coyote or Wolf totems (or a suitable Aspect) to make use of your well-trained hunting dogs. You automatically succeed at a single Skill test, as if you rolled a success with a single Bonus. {Note that invoking a totem means filling the bubble in, so this is a once a scene (if that) type power.}