TOTE:Yuhtil: Difference between revisions
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:Forest Ways +1 (Journey) | :Forest Ways +1 (Journey) | ||
:Spears +2 (Strike) | :Spears +2 (Strike) | ||
===Hunter=== | ===Hunter=== |
Revision as of 00:42, 21 September 2015
Character Creation
(all attributes start at 1)
Child Packages
All children receive:
Fire-making +1 (Survive), Direction-sense +1 (Guide), Forest-lands +1 (Journey), Knives +1 (Strike)
Choose one of the following:
Tree Climber - Stag +1, Bear +1, Bison +1, Owl +1, Natural Blinds +1 (Sneak)
Friend to Animals - Coyote +1, Wolf +1, Bison +1, Owl +1, Domestic Animals +1 (Persuade)
Far Walker - Coyote +1, Wolf +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)
Background Packages
Artisan
Coyote +2, Bear +2, Hawk +2, Owl +2
- (any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Weapons, Weaving) +2 (Craft)
- Trading +1 (Bargain)
- Appraisals +1 (Persuade)
- Knives +1 (Strike)
Raider
Coyote +2, Wolf +2, Bison +2, Owl +2
- Ambush +1 (Sneak)
- Search +1 (Move)
- Forest Ways +1 (Journey)
- Spears +2 (Strike)
Hunter
Wolf +2, Stag +2, Hawk +2, Owl +2
- Hunting Lodges +1 (Craft)
- Concealment +1 (Sneak)
- Tracking +1 (Journey)
- Spears +2 (Strike) or Slings +2 (Shoot)
Pack-Master
Coyote +2, Bear +2, Turtle +2, Owl +2
- Animals +1 (Impress)
- Tracking +1 (Journey)
- Clubs +1 (Strike)
- Special Ability: Hunting Hounds
Scout
Wolf +2, Bear +2, Hawk +2, Owl +2
- Tree-climbing +1 (Move)
- Direction-Sense +1 (Guide)
- Forest Ways +1 (Journey)
- Knives +2 (Strike)
Shepherd of the Dead
Coyote +2, Stag +2, Turtle +2, Owl +2
- Ancient Lore +1 (Know)
- Medicine +1 (Survive)
- Knives +1 (Strike)
- Special Ability: Spirit Communion Magic
Trader
Coyote +2, Stag +2, Bison +2, Turtle +2
- Appraisals +1 (Persuade)
- (Any one Language: Hatakee, Menotil, Othilian or Andinoc) +1 (Know)
- Trading +2 (Bargain)
- Knives +1 (Strike)
Special Abilities
Hunting Hounds - You may invoke either your Coyote or Wolf totems (or a suitable Aspect) to make use of your well-trained hunting dogs. You automatically succeed at a single Skill test, as if you rolled a success with a single Bonus. {Note that invoking a totem means filling the bubble in, so this is a once a scene (if that) type power.}