Cadmus the Confused: Difference between revisions
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*HP: 25 | *HP: 25 | ||
*AC: | *AC: 2 | ||
*Attack: Club 1d6/ Sling +1 1d4 | *Attack: Club 1d6/ Sling +1 1d4 | ||
*Movement: | *Movement: 60/20/60 | ||
*Treasure-bearing movement: | *Treasure-bearing movement: | ||
*Saves: | *Saves: | ||
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== Equipment == | == Equipment == | ||
*Cash: 2 gp 8 sp | *Cash: 2 gp 8 sp | ||
*Enc: | *Enc: 640 | ||
*backpack | *backpack | ||
*1 week of standard rations | *1 week of standard rations | ||
Line 49: | Line 49: | ||
*Sling w/30 stones | *Sling w/30 stones | ||
*Holy symbol | *Holy symbol | ||
*Cuirass |
Revision as of 09:28, 13 October 2015
A character in the Into the Unknown B/X Campaign.
Cadmus the Confused
- Lawful Cleric 4
- XP: 6000/12000 (+5% XP modifier)
- Backstory: Cadmus is a young man short of wit but long on faith. He is convinced that finding the thing is a test from the Lord of Law and he intends to prove his mettle by succeeding the quest.
Attributes
- STR 11
- INT 6 (-2)
- WIS 13 (+1)
- DEX 13 (+1)
- CON 13 (+1)
- CHA 11
Combat
- HP: 25
- AC: 2
- Attack: Club 1d6/ Sling +1 1d4
- Movement: 60/20/60
- Treasure-bearing movement:
- Saves:
- Death Ray or Poison 11
- Magic Wands 12
- Paralysation or Petrification 14
- Dragon Breath 16
- Rod, Stave, or Spell: 15
Racial Abilities
- Spells (two 1st, one 2nd)
- 1st: CLW, Detect Magic
- 2nd: Hold Person
Equipment
- Cash: 2 gp 8 sp
- Enc: 640
- backpack
- 1 week of standard rations
- 1 week of iron rations
- 50' of rope
- tinder box
- 6 torches
- waterskin
- club
- Sling w/30 stones
- Holy symbol
- Cuirass