TOTE:Walks on River36: Difference between revisions

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Created page with "=Walks on River= ===Personal Statistics=== <table class="wikitable" cellspacing=3px width=720px><tr><td>'''Hero Name: ''' Walks on Water</td><td>'''XP: ''' 0</td><td>'''Player..."
 
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===Special Abilities & Items===
===Special Abilities & Items===
<b>Incredible Strength</b> - +2 bonus to all Melee Effect tests.
:<b>Incredible Strength</b> - +2 bonus to all Melee Effect tests.
<b>Concentration</b> - Nominate a skill at beginning of scene. 1 time, reroll skill test.
:<b>Concentration</b> - Nominate a skill at beginning of scene. 1 time, reroll skill test.
 


===Derived Stats===
===Derived Stats===

Revision as of 03:47, 16 October 2015

Walks on River

Personal Statistics

Hero Name: Walks on WaterXP: 0Player: Blubbo Baggins
Culture: HatakeeBackground: FisherAspect: None

Totems & Skills

[_] Stag 3[_] Wolf 1[_] Coyote 3[_] Bear 3[_] Danger: 0
Move 1
Search +1
Survive 0
Fire Making +1
Impress 1
Strike 2
Nets +3
Knives +1
[_] Bison 1
Sneak 2
Traps +1
Journey 2
Forest-lands +1
Bargain 0
Shoot 2
[_] Hawk 4
Know 0
Guide 1
Direction Sense +1
Persuade 1
Plan 2
[_] Turtle 4
Craft 1
Canoe +1
Hunt 1
Judge 2
Brawl 0 [_] Owl 2

Weapons & Defenses

WeaponDamageCritEffectSpecialRangeEnc
Stone Fighting Spear2P2D (+0)-Melee2
Stone Throwing Spear1P2D (+0)TalismanClose1 x 2 = 2
Net0B1D (+0)RestrainingMelee2
Iron Dagger1P1D (+2)-Melee0
DefenseRatingEnc
Wicker Tower Shield44
Weapon Special Abilities
Restraining: Whenever you make a successful to-hit roll, test for Weapon Effect. If successful, treat the target as if it had been Bashed. On a Critical, the Bash is automatic with no need to roll for Weapon Effect.

Special Abilities & Items

Incredible Strength - +2 bonus to all Melee Effect tests.
Concentration - Nominate a skill at beginning of scene. 1 time, reroll skill test.

Derived Stats

FocusPerceptionReputationWisdomBlockResistResolveTotal Enc.
2111139315/157
Damage Track[_] 5[_] 4[_] 3[_] 2[_] 1[_] U