Difference between revisions of "Rattleskull"

From RPGnet
Jump to: navigation, search
(Equipment)
(Equipment)
Line 51: Line 51:
 
*1 Hand-Forged Revolver (belt holster) - 1d8 damage, 30/100 range, 6-round magazine
 
*1 Hand-Forged Revolver (belt holster) - 1d8 damage, 30/100 range, 6-round magazine
 
*1 Knife (belt sheath) - 1d4 damage, 6/9 range when thrown
 
*1 Knife (belt sheath) - 1d4 damage, 6/9 range when thrown
*7 days food - Encumbrance 5
 
*7 days water - Encumbrance 5
 
 
*Crude backpack (worn)
 
*Crude backpack (worn)
*1 Common armor (if not explorer suit)
+
*1 Set of Binoculars, TL 2 (on cord around neck) - Encumbrance 1
*1 Set of Low-Light Goggles (TL3)
 
*1 Tent - Encumbrance 4
 
*Rope, 20m - Encumbrance 2
 
*1 Set of Binoculars, TL 2 - Encumbrance 1
 
 
*2 rolls
 
*2 rolls
 
list the piece of equipment, its condition (if any), and its encumbrance
 
  
 
'''Stored'''
 
'''Stored'''
*7 days normal rations (bag)
+
*7 days normal rations (backpack) - Encumbrance 5
*7 days water (bag)
+
*7 days water (backpack) - Encumbrance 5
*list the piece of equipment, its condition (if any), and its encumbrance
+
*1 Set of Low-Light Goggles, TL3 (backpack) - Encumbrance 1
 +
*1 Tent (strapped to backpack) - Encumbrance 4
 +
*Rope, 20m (strapped to backpack) - Encumbrance 2

Revision as of 10:14, 28 October 2015

Personal Information

  • Name: "Rattleskull" (real name: Holland Whent)
  • Class: Speaker
  • Level: 1
  • Background: Vault-Born
  • Training: Chieftain

Core Statistics

Attributes

  • 9 STR
  • 10 INT (+1)
  • 15 WIS (+1)
  • 9 DEX
  • 4 CON
  • 14 CHR (+2)

Vital Stats

  • HP: 6
  • AC: xx

Saves

  • 16 Phys
  • 12 Ment
  • 14 Evade
  • 15 Tech
  • 13 Luck

Combat

  • Attack Bonus: +1
  • Primary Melee Weapon: +hit, dmg
  • Primary Ranged Weapon: +hit, dmg, range, ammo

Skills

Class Ability: Speaker's Voice

Class Skills: Bureaucracy 0 History 1 Combat/Primitive 0 Leadership 0 Persuade 0 Steward 0 Survival 0 Culture/Literacy

Non-class Skills: Pretech 0

Equipment

Ready

  • 1 Hand-Forged Revolver (belt holster) - 1d8 damage, 30/100 range, 6-round magazine
  • 1 Knife (belt sheath) - 1d4 damage, 6/9 range when thrown
  • Crude backpack (worn)
  • 1 Set of Binoculars, TL 2 (on cord around neck) - Encumbrance 1
  • 2 rolls

Stored

  • 7 days normal rations (backpack) - Encumbrance 5
  • 7 days water (backpack) - Encumbrance 5
  • 1 Set of Low-Light Goggles, TL3 (backpack) - Encumbrance 1
  • 1 Tent (strapped to backpack) - Encumbrance 4
  • Rope, 20m (strapped to backpack) - Encumbrance 2